Itemshop Layout2 edited
This commit is contained in:
AliIbnAbiTalib committed 2023-02-20 21:05:53 +01:00
1 parent f69f05d6dd
commit 02e344c4a1
16 files changed
+1293 -282

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+18
View File
@@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ItemShop : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
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@@ -6,6 +6,8 @@ using UnityEngine;
public abstract class Player : MonoBehaviour
{
private GameObject Layout2;
public string name = "";
public bool activated = false;
protected bool wurfelt = false;
@@ -25,6 +27,7 @@ public abstract class Player : MonoBehaviour
private void Start()
{
animationHandler = GetComponentInChildren<AnimationHandler>();
Layout2 = GameObject.Find("Layout2");
}
//Aktiviert den Player
@@ -66,5 +69,6 @@ public abstract class Player : MonoBehaviour
private void OnTriggerEnter(Collider c)
{
eventstop = true;
Layout2.SetActive(true);
}
}
@@ -19,7 +19,8 @@ public class StartHandler : MonoBehaviour
[SerializeField] private GameObject buttonSubmitName;
[SerializeField] private TMP_Text playerName;
[SerializeField] private GameObject copiedMessage;
[SerializeField] private TMP_Text backgroundNameText;
private string roomcode;
private void Start()
@@ -125,18 +126,25 @@ public class StartHandler : MonoBehaviour
public void ButtonSubmitName()
{
string name = nameEnter.text;
for (int i = name.Length; i < 10; i++)
if (name.Length>2)
{
name += " ";
for (int i = name.Length; i < 10; i++)
{
name += " ";
}
PlayerPrefs.SetString("name", name);
PlayerPrefs.Save();
playerName.text = PlayerPrefs.GetString("name");
layout0.SetActive(false);
layout1.SetActive(true);
}
else
{
backgroundNameText.text = "to short...";
}
PlayerPrefs.SetString("name", name);
PlayerPrefs.Save();
playerName.text = PlayerPrefs.GetString("name");
layout0.SetActive(false);
layout1.SetActive(true);
}
public void ButtonEditName()