LOL
Itemshop Layout2 edited
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@@ -19,7 +19,8 @@ public class StartHandler : MonoBehaviour
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[SerializeField] private GameObject buttonSubmitName;
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[SerializeField] private TMP_Text playerName;
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[SerializeField] private GameObject copiedMessage;
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[SerializeField] private TMP_Text backgroundNameText;
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private string roomcode;
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private void Start()
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@@ -125,18 +126,25 @@ public class StartHandler : MonoBehaviour
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public void ButtonSubmitName()
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{
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string name = nameEnter.text;
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for (int i = name.Length; i < 10; i++)
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if (name.Length>2)
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{
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name += " ";
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for (int i = name.Length; i < 10; i++)
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{
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name += " ";
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}
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PlayerPrefs.SetString("name", name);
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PlayerPrefs.Save();
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playerName.text = PlayerPrefs.GetString("name");
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layout0.SetActive(false);
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layout1.SetActive(true);
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}
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else
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{
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backgroundNameText.text = "to short...";
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}
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PlayerPrefs.SetString("name", name);
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PlayerPrefs.Save();
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playerName.text = PlayerPrefs.GetString("name");
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layout0.SetActive(false);
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layout1.SetActive(true);
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}
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public void ButtonEditName()
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