Linked Rotator with Pink Field

This commit is contained in:
brausjonas
2023-04-14 17:16:41 +02:00
parent 9e709c03bd
commit 0742ff15b4
16 changed files with 281 additions and 103 deletions
+4 -2
View File
@@ -43,6 +43,8 @@
"RunOnceActivity.OpenProjectViewOnStart": "true",
"RunOnceActivity.ShowReadmeOnStart": "true",
"WebServerToolWindowFactoryState": "false",
"node.js.detected.package.eslint": "true",
"node.js.selected.package.eslint": "(autodetect)",
"node.js.selected.package.tslint": "(autodetect)",
"vue.rearranger.settings.migration": "true"
},
@@ -56,7 +58,7 @@
}]]></component>
<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
<configuration name="Standalone Player" type="RunUnityExe" factoryName="Unity Executable">
<option name="EXE_PATH" value="$USER_HOME$/Desktop/Build\FlufflParty.exe" />
<option name="EXE_PATH" value="$USER_HOME$/Desktop/Build/FlufflParty.exe" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="C:\Users\braus\OneDrive\Desktop\FlufflPartyTestBuild" />
<option name="PASS_PARENT_ENVS" value="1" />
@@ -163,7 +165,7 @@
<workItem from="1680813239896" duration="4155000" />
<workItem from="1681056387914" duration="882000" />
<workItem from="1681415672515" duration="5000" />
<workItem from="1681479671396" duration="265000" />
<workItem from="1681479671396" duration="5656000" />
</task>
<servers />
</component>
@@ -13,7 +13,7 @@ GameObject:
- component: {fileID: 7556365767940820385}
- component: {fileID: 8043942569442897806}
m_Layer: 0
m_Name: ItemMushroom
m_Name: Mushroom
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
+76 -37
View File
@@ -5071,13 +5071,13 @@ Transform:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 12397521}
m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068}
m_LocalPosition: {x: 104.92, y: 3.74, z: 108.24}
m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 16.086388, y: -4.5710506, z: -9.919952}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 22
m_Father: {fileID: 532108336}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &47812148
MonoBehaviour:
@@ -5533,6 +5533,7 @@ MonoBehaviour:
layoutItemShop: {fileID: 1235522788}
layoutSelectItem: {fileID: 1370614407}
layoutOptions: {fileID: 1903920335}
rotator: {fileID: 132120855}
--- !u!1 &52894754
GameObject:
m_ObjectHideFlags: 0
@@ -6678,6 +6679,7 @@ MonoBehaviour:
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- {fileID: 1187141365}
- {fileID: 516946749}
uiHandler: {fileID: 47812149}
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m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068}
m_LocalPosition: {x: 104.92, y: 3.74, z: 127.64}
m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 16.086388, y: -4.5710506, z: 9.480049}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
m_RootOrder: 23
m_Father: {fileID: 532108336}
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m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
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@@ -11892,7 +11894,7 @@ Transform:
m_Children:
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m_Father: {fileID: 0}
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m_RootOrder: 16
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!43 &191235143
Mesh:
@@ -12897,7 +12899,7 @@ Transform:
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m_Father: {fileID: 0}
m_RootOrder: 12
m_RootOrder: 13
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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GameObject:
@@ -13962,7 +13964,7 @@ RectTransform:
- {fileID: 1903920336}
- {fileID: 132120856}
m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@@ -19474,13 +19476,13 @@ Transform:
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 434658651}
m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068}
m_LocalPosition: {x: 104.92, y: 3.74, z: 89.42}
m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 16.086388, y: -4.5710506, z: -28.739952}
m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
m_RootOrder: 24
m_Father: {fileID: 532108336}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0}
--- !u!1001 &437347124
PrefabInstance:
@@ -21005,6 +21007,43 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 531419859}
m_CullTransparentMesh: 1
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m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 532108336}
m_Layer: 0
m_Name: Particles
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
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m_GameObject: {fileID: 532108335}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 88.83361, y: 8.31105, z: 118.15995}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: -1.2036133, y: -4.5710506, z: 9.480049}
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+20
View File
@@ -282,6 +282,14 @@ public class Client : MonoBehaviour
case 12:
((NoPlayablePlayer)players[job.data[1]]).pinkFieldLostItem(job.data[2]);
break;
case 13:
int amount = job.data[2];
if (job.data[1] == 0)
{
amount *= -1;
}
players[job.data[3]].AddCoins(amount);
break;
case 126:
stream.Write(new byte[]{126, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 0, 10);
break;
@@ -387,4 +395,16 @@ public class Client : MonoBehaviour
{
stream.Write(new byte[]{12, index, 0, 0, 0, 0, 0, 0, 0, 0});
}
public void SendCoins(int amount)
{
byte isPositive = 1;
if (amount < 0)
{
isPositive = 0;
}
stream.Write(new byte[]{13, isPositive, (byte)amount, 0, 0, 0, 0, 0, 0, 0});
}
}
@@ -190,6 +190,7 @@ public class NoPlayablePlayer : Player
currentRotation.y = -34;
transform.rotation = Quaternion.Euler(currentRotation);
if (!wurfelt)
{
StartDice();
@@ -19,6 +19,8 @@ public class PlayablePlayer : Player
private float interPol = 0;
private int wurfelZahl = 0;
private bool checkDoubleDice = false;
private RandomRotator rotator;
private int rotatorStopIndex = 0;
private bool wait = false;
@@ -49,10 +51,6 @@ public class PlayablePlayer : Player
diceScript = dice.GetComponent<Dice>();
instance = this;
AddItem(client.items[1]);
AddItem(client.items[0]);
AddItem(client.items[2]);
}
public static PlayablePlayer GetCurrentInstance()
@@ -112,7 +110,7 @@ public class PlayablePlayer : Player
jumpRequest = true;
wurfelt = true;
wurfelZahl = Random.Range(1, 7);
wurfelZahl = Random.Range(4, 5);
switch (activeItem)
{
@@ -198,10 +196,15 @@ public class PlayablePlayer : Player
currentRotation.y = -34;
transform.rotation = Quaternion.Euler(currentRotation);
int fieldReturnStatus = -1;
if (currentField != null)
{
fieldReturnStatus = currentField.Action(index);
}
//TODO: temp spieler finsihed erst, wenn field action ausgeführt wurde
if (wurfelt)
{
int fieldReturnStatus = currentField.Action(index);
switch (fieldReturnStatus)
{
@@ -213,49 +216,96 @@ public class PlayablePlayer : Player
client.SendCoinFieldAction(1);
AddCoins(-3);
break;
case 2: //pinkes Feld
int randyPinkField = Random.Range(4, 4);
int tempCurrentItems = -1;
switch (randyPinkField)
// case 2: //pinkes Feld
// int randyPinkField = Random.Range(4, 4);
// int tempCurrentItems = -1;
// switch (randyPinkField)
// {
// case 1:
// client.SendCoinFieldAction(0);
// int tempAddCoins = Random.Range(3, 6);
// AddCoins(tempAddCoins);
// break;
// case 2:
// client.SendCoinFieldAction(1);
// int tempLoseCoins = Random.Range(-3, -6);
// AddCoins(tempLoseCoins);
// break;
// case 3:
// int tempAddItem = Random.Range(0, 3);
// AddItem(client.items[tempAddItem]);
// break;
// case 4:
// for (int i = 0; i < items.Length; i++)
// {
// if (items[i] != null)
// {
// tempCurrentItems++;
// }
// }
//
// if (tempCurrentItems >= 0)
// {
// int pickRandomItem = Random.Range(0, tempCurrentItems);
// client.items[pickRandomItem] = null;
// itemInfoImages[pickRandomItem].color = new Color(0, 0, 0, 0);
// client.SendLostItem((byte)pickRandomItem);
// }
// break;
// }
// break;
case 2:
int randCoins1 = Random.Range(2, 12);
int randCoins2 = Random.Range(5, 10);
int randCoins3 = Random.Range(-6, 0);
RandomRotator rotator = uiHandler.rotator.GetComponent<RandomRotator>();
this.rotator = rotator;
uiHandler.ActivateRotator();
rotator.SetOptionsText(0, randCoins1 + " Coins");
rotator.SetOptionsText(1, randCoins2 + " Coins");
rotator.SetOptionsText(2, randCoins3 + " Coins");
rotator.SetOptionsText(3, "Random Item");
rotator.StartRandom();
int randomOption = Random.Range(0, 4);
switch (randomOption)
{
case 0:
AddCoins(randCoins1);
client.SendCoins(randCoins1);
break;
case 1:
client.SendCoinFieldAction(0);
int tempAddCoins = Random.Range(3, 6);
AddCoins(tempAddCoins);
AddCoins(randCoins2);
client.SendCoins(randCoins2);
break;
case 2:
client.SendCoinFieldAction(1);
int tempLoseCoins = Random.Range(-3, -6);
AddCoins(tempLoseCoins);
AddCoins(randCoins3);
client.SendCoins(randCoins3);
break;
case 3:
int tempAddItem = Random.Range(0, 2);
AddItem(client.items[tempAddItem]);
break;
case 4:
for (int i = 0; i < items.Length; i++)
{
if (items[i] != null)
{
tempCurrentItems++;
}
}
if (tempCurrentItems >= 0)
{
int pickRandomItem = Random.Range(0, tempCurrentItems);
client.items[pickRandomItem] = null;
itemInfoImages[pickRandomItem].color = new Color(0, 0, 0, 0);
client.SendLostItem((byte)pickRandomItem);
}
int randomItem = Random.Range(0, 3);
AddItem(client.items[randomItem]);
break;
}
rotatorStopIndex = randomOption;
Invoke("StopRotator", 4);
Invoke("ActivateLayout1", 7.5f);
break;
}
if (!checkDoubleDice)
{
Invoke("Finish", 2);
if(fieldReturnStatus != 2)
{
Invoke("Finish", 2);
}
activated = false;
}
else
@@ -430,4 +480,15 @@ public class PlayablePlayer : Player
}
items[index] = null;
}
private void ActivateLayout1()
{
uiHandler.ActivateLayout1();
Finish();
}
private void StopRotator()
{
rotator.Stop(rotatorStopIndex);
}
}
+22 -8
View File
@@ -13,17 +13,13 @@ public class RandomRotator : MonoBehaviour
private int currentIndex = 0;
private float lastTimeSwitched = 0;
private int stopIndex = 0;
public UIHandler uiHandler;
public void SetOptionsText(int index, string text)
{
textOptions[index].text = text;
}
private void Start()
{
StartRandom();
}
private void ColorOption(int index)
{
for (int i = 0; i < options.Length; i++)
@@ -39,16 +35,17 @@ public class RandomRotator : MonoBehaviour
}
}
private float slowDown = 0.5f;
private void Update()
{
if (started)
{
if (Time.time - lastTimeSwitched > 0.1f)
if (Time.time - lastTimeSwitched > 0.2f)
{
lastTimeSwitched = Time.time;
ColorOption(currentIndex);
currentIndex++;
if (currentIndex > options.Length - 1)
if (currentIndex > options.Length)
{
currentIndex = 0;
}
@@ -56,7 +53,24 @@ public class RandomRotator : MonoBehaviour
}
else
{
ColorOption(stopIndex);
if (currentIndex != stopIndex)
{
if (Time.time - lastTimeSwitched > slowDown)
{
slowDown += 0.2f;
lastTimeSwitched = Time.time;
ColorOption(currentIndex);
currentIndex++;
if (currentIndex > options.Length)
{
currentIndex = 0;
}
}
}
else
{
ColorOption(stopIndex);
}
}
}
+22
View File
@@ -13,6 +13,7 @@ public class UIHandler : MonoBehaviour
[SerializeField] private GameObject layoutItemShop;
[SerializeField] private GameObject layoutSelectItem;
[SerializeField] private GameObject layoutOptions;
[SerializeField] public GameObject rotator;
private static UIHandler currentInstance;
@@ -45,6 +46,7 @@ public class UIHandler : MonoBehaviour
layoutItemShop.SetActive(false);
layoutSelectItem.SetActive(false);
layoutOptions.SetActive(false);
rotator.SetActive(false);
currentInstance = this;
}
@@ -59,6 +61,7 @@ public class UIHandler : MonoBehaviour
layoutItemShop.SetActive(false);
layoutSelectItem.SetActive(false);
layoutOptions.SetActive(false);
rotator.SetActive(false);
}
public void ActivateLayoutMiniMap()
@@ -83,6 +86,7 @@ public class UIHandler : MonoBehaviour
layoutItemShop.SetActive(false);
layoutSelectItem.SetActive(false);
layoutOptions.SetActive(false);
rotator.SetActive(false);
LayoutBuyStarController controller = layoutBuyStar.GetComponent<LayoutBuyStarController>();
@@ -110,6 +114,7 @@ public class UIHandler : MonoBehaviour
layoutItemShop.SetActive(false);
layoutSelectItem.SetActive(false);
layoutOptions.SetActive(false);
rotator.SetActive(false);
}
public void ActivateLayoutItemShop()
@@ -123,6 +128,7 @@ public class UIHandler : MonoBehaviour
layoutItemShop.GetComponent<ItemShop>().Init(currentPlayer);
layoutSelectItem.SetActive(false);
layoutOptions.SetActive(false);
rotator.SetActive(false);
}
@@ -140,6 +146,7 @@ public class UIHandler : MonoBehaviour
layout2.SetActive(false);
layoutItemShop.SetActive(false);
layoutOptions.SetActive(false);
rotator.SetActive(false);
layoutSelectItem.GetComponent<ItemSelector>().Init(currentPlayer.items);
@@ -157,6 +164,21 @@ public class UIHandler : MonoBehaviour
layoutItemShop.SetActive(false);
layoutSelectItem.SetActive(false);
layoutOptions.SetActive(true);
rotator.SetActive(false);
}
public void ActivateRotator()
{
rotator.GetComponent<RandomRotator>().uiHandler = this;
layout0.SetActive(false);
layout1.SetActive(false);
layoutMiniMap.SetActive(false);
layoutBuyStar.SetActive(false);
layout2.SetActive(false);
layoutItemShop.SetActive(false);
layoutSelectItem.SetActive(false);
layoutOptions.SetActive(false);
rotator.SetActive(true);
}
public void ButtonBuyStar()
@@ -137,7 +137,9 @@ PlayerSettings:
16:9: 1
Others: 1
bundleVersion: 0.14
preloadedAssets: []
preloadedAssets:
- {fileID: -6230802382160794249, guid: 90cd1b71078984c4980fcd1aa03eaaa3, type: 2}
- {fileID: 11400000, guid: 48bf7376b3770c44cbfe3f40e77359ab, type: 2}
metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1
+8
View File
@@ -0,0 +1,8 @@
# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
+17 -18
View File
@@ -9,9 +9,7 @@
<option name="autoReloadType" value="SELECTIVE" />
</component>
<component name="ChangeListManager">
<list default="true" id="6d89163f-4054-4765-8ee3-ac6da16b6997" name="Changes" comment="">
<change beforePath="$PROJECT_DIR$/out/artifacts/Server_jar/Server.jar" beforeDir="false" afterPath="$PROJECT_DIR$/out/artifacts/Server_jar/Server.jar" afterDir="false" />
</list>
<list default="true" id="6d89163f-4054-4765-8ee3-ac6da16b6997" name="Changes" comment="" />
<option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" />
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
@@ -35,22 +33,22 @@
<option name="hideEmptyMiddlePackages" value="true" />
<option name="showLibraryContents" value="true" />
</component>
<component name="PropertiesComponent">{
&quot;keyToString&quot;: {
&quot;RunOnceActivity.OpenProjectViewOnStart&quot;: &quot;true&quot;,
&quot;RunOnceActivity.ShowReadmeOnStart&quot;: &quot;true&quot;,
&quot;WebServerToolWindowFactoryState&quot;: &quot;false&quot;,
&quot;last_opened_file_path&quot;: &quot;/media/jonas/Data/Unity/flufflparty/Server&quot;,
&quot;node.js.detected.package.eslint&quot;: &quot;true&quot;,
&quot;node.js.detected.package.tslint&quot;: &quot;true&quot;,
&quot;node.js.selected.package.eslint&quot;: &quot;(autodetect)&quot;,
&quot;node.js.selected.package.tslint&quot;: &quot;(autodetect)&quot;,
&quot;project.structure.last.edited&quot;: &quot;Artifacts&quot;,
&quot;project.structure.proportion&quot;: &quot;0.0&quot;,
&quot;project.structure.side.proportion&quot;: &quot;0.2&quot;,
&quot;vue.rearranger.settings.migration&quot;: &quot;true&quot;
<component name="PropertiesComponent"><![CDATA[{
"keyToString": {
"RunOnceActivity.OpenProjectViewOnStart": "true",
"RunOnceActivity.ShowReadmeOnStart": "true",
"WebServerToolWindowFactoryState": "false",
"last_opened_file_path": "D:/Unity/flufflparty/Server",
"node.js.detected.package.eslint": "true",
"node.js.detected.package.tslint": "true",
"node.js.selected.package.eslint": "(autodetect)",
"node.js.selected.package.tslint": "(autodetect)",
"project.structure.last.edited": "Artifacts",
"project.structure.proportion": "0.0",
"project.structure.side.proportion": "0.2",
"vue.rearranger.settings.migration": "true"
}
}</component>
}]]></component>
<component name="RunManager">
<configuration name="Main" type="Application" factoryName="Application" temporary="true" nameIsGenerated="true">
<option name="MAIN_CLASS_NAME" value="Main" />
@@ -103,6 +101,7 @@
<workItem from="1681130452664" duration="6192000" />
<workItem from="1681217780586" duration="94000" />
<workItem from="1681218296017" duration="162000" />
<workItem from="1681481242206" duration="1671000" />
</task>
<servers />
</component>
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+10
View File
@@ -257,6 +257,16 @@ public class Room
}
}
break;
case 13:
for (int i = 0; i < players.length; i++)
{
//Sync to OTHER players
if (i != player)
{
players[i].output.write(new byte[]{13, readData[1], readData[2], (byte)player, 0, 0, 0, 0, 0, 0});
}
}
break;
case 126:
server.deleteRoom(roomCode);
break;