sync dice
dice synced for noplayableplayers
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@@ -225,6 +225,9 @@ public class Client : MonoBehaviour
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players[job.data[1]].AddCoins(-items[job.data[3]].Cost);
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players[job.data[1]].AddItem(items[job.data[3]]);
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break;
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case 10:
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players[job.data[1]].ActivateItem(job.data[2]);
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break;
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case 126:
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stream.Write(new byte[]{126, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 0, 10);
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break;
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@@ -310,4 +313,9 @@ public class Client : MonoBehaviour
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{
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stream.Write(new byte[] { 9, (byte)item.type, 0, 0, 0, 0, 0, 0, 0, 0 });
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}
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public void SendActiveItem(byte index)
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{
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stream.Write(new byte[]{10, index, 0, 0, 0, 0, 0, 0, 0, 0});
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}
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}
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