sync dice
dice synced for noplayableplayers
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@@ -22,8 +22,9 @@ public class NoPlayablePlayer : Player
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private float timeSinceWurfeln = 0;
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private Vector3 useLess = new Vector3();
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private bool checkDoubleDice = false;
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public override void Init()
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{
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@@ -59,11 +60,11 @@ public class NoPlayablePlayer : Player
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{
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wurfelt = true;
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this.wurfelZahl = wurfelZahl;
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if (activeItem == Item.Type.Mushroom)
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switch (activeItem)
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{
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wurfelZahl += 3;
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activeItem = Item.Type.None;
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case Item.Type.Mushroom: wurfelZahl += 3; activeItem = Item.Type.None; break;
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case Item.Type.DoubleDice: checkDoubleDice = true; activeItem = Item.Type.None; break;
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}
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//nächstes Feld anvisieren
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@@ -125,9 +126,18 @@ public class NoPlayablePlayer : Player
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if (!wurfelt)
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{
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StartDice();
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}else if (activated)
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}
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else
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{
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StartDice();
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if (!checkDoubleDice)
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{
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activated = false;
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}
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else
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{
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checkDoubleDice = false;
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wurfelt = false;
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}
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}
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}
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}
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