sync dice
dice synced for noplayableplayers
This commit is contained in:
@@ -167,7 +167,8 @@ public class UIHandler : MonoBehaviour
|
||||
|
||||
public void ButtonSelectItem(int index)
|
||||
{
|
||||
currentPlayer.ActivateItem(index);
|
||||
((PlayablePlayer)currentPlayer).ActivateItem(index);
|
||||
ActivateLayout1();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user