Performance Improved
Über 300 FPS auf meiner 1060 Stabile 30 FPS auf meinem A52
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@@ -56,8 +56,8 @@ PlayerSettings:
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androidShowActivityIndicatorOnLoading: -1
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iosUseCustomAppBackgroundBehavior: 0
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iosAllowHTTPDownload: 1
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allowedAutorotateToPortrait: 1
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allowedAutorotateToPortraitUpsideDown: 1
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allowedAutorotateToPortrait: 0
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allowedAutorotateToPortraitUpsideDown: 0
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allowedAutorotateToLandscapeRight: 1
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allowedAutorotateToLandscapeLeft: 1
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useOSAutorotation: 1
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@@ -155,6 +155,7 @@ PlayerSettings:
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androidSupportedAspectRatio: 1
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androidMaxAspectRatio: 2.1
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applicationIdentifier:
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Android: com.DefaultCompany.FlufflParty
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Standalone: com.DefaultCompany.FlufflParty
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buildNumber:
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Standalone: 0
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@@ -245,7 +246,7 @@ PlayerSettings:
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useCustomBaseGradleTemplate: 0
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useCustomGradlePropertiesTemplate: 0
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useCustomProguardFile: 0
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AndroidTargetArchitectures: 1
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AndroidTargetArchitectures: 3
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AndroidTargetDevices: 0
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AndroidSplashScreenScale: 0
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androidSplashScreen: {fileID: 0}
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@@ -708,10 +709,24 @@ PlayerSettings:
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webGLThreadsSupport: 0
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webGLDecompressionFallback: 0
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webGLPowerPreference: 2
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scriptingDefineSymbols: {}
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scriptingDefineSymbols:
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Android: UNITY_POST_PROCESSING_STACK_V2
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EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
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GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
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Lumin: UNITY_POST_PROCESSING_STACK_V2
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Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
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PS4: UNITY_POST_PROCESSING_STACK_V2
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PS5: UNITY_POST_PROCESSING_STACK_V2
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Stadia: UNITY_POST_PROCESSING_STACK_V2
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Standalone: UNITY_POST_PROCESSING_STACK_V2
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WebGL: UNITY_POST_PROCESSING_STACK_V2
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Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2
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XboxOne: UNITY_POST_PROCESSING_STACK_V2
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tvOS: UNITY_POST_PROCESSING_STACK_V2
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additionalCompilerArguments: {}
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platformArchitecture: {}
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scriptingBackend: {}
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scriptingBackend:
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Android: 1
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il2cppCompilerConfiguration: {}
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managedStrippingLevel: {}
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incrementalIl2cppBuild: {}
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@@ -719,7 +734,7 @@ PlayerSettings:
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allowUnsafeCode: 0
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useDeterministicCompilation: 1
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enableRoslynAnalyzers: 1
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selectedPlatform: 0
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selectedPlatform: 2
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additionalIl2CppArgs:
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scriptingRuntimeVersion: 1
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gcIncremental: 1
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@@ -4,7 +4,7 @@
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QualitySettings:
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m_ObjectHideFlags: 0
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serializedVersion: 5
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m_CurrentQuality: 5
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m_CurrentQuality: 2
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m_QualitySettings:
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- serializedVersion: 2
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name: Very Low
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@@ -80,7 +80,7 @@ QualitySettings:
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excludedTargetPlatforms: []
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- serializedVersion: 2
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name: Medium
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pixelLightCount: 1
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pixelLightCount: 0
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shadows: 1
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shadowResolution: 0
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shadowProjection: 1
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@@ -90,15 +90,15 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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skinWeights: 2
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textureQuality: 0
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anisotropicTextures: 1
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antiAliasing: 0
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skinWeights: 1
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textureQuality: 1
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anisotropicTextures: 0
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antiAliasing: 2
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softParticles: 0
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softVegetation: 0
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realtimeReflectionProbes: 0
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billboardsFaceCameraPosition: 0
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vSyncCount: 1
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vSyncCount: 0
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lodBias: 0.7
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maximumLODLevel: 0
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streamingMipmapsActive: 0
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