Performance Improved

Über 300 FPS auf meiner 1060
Stabile 30 FPS auf meinem A52
This commit is contained in:
brausjonas
2023-01-24 21:15:05 +01:00
parent 5ca5b8c4f2
commit 08d8c3b7e5
51 changed files with 2609 additions and 69 deletions
@@ -56,8 +56,8 @@ PlayerSettings:
androidShowActivityIndicatorOnLoading: -1
iosUseCustomAppBackgroundBehavior: 0
iosAllowHTTPDownload: 1
allowedAutorotateToPortrait: 1
allowedAutorotateToPortraitUpsideDown: 1
allowedAutorotateToPortrait: 0
allowedAutorotateToPortraitUpsideDown: 0
allowedAutorotateToLandscapeRight: 1
allowedAutorotateToLandscapeLeft: 1
useOSAutorotation: 1
@@ -155,6 +155,7 @@ PlayerSettings:
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier:
Android: com.DefaultCompany.FlufflParty
Standalone: com.DefaultCompany.FlufflParty
buildNumber:
Standalone: 0
@@ -245,7 +246,7 @@ PlayerSettings:
useCustomBaseGradleTemplate: 0
useCustomGradlePropertiesTemplate: 0
useCustomProguardFile: 0
AndroidTargetArchitectures: 1
AndroidTargetArchitectures: 3
AndroidTargetDevices: 0
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
@@ -708,10 +709,24 @@ PlayerSettings:
webGLThreadsSupport: 0
webGLDecompressionFallback: 0
webGLPowerPreference: 2
scriptingDefineSymbols: {}
scriptingDefineSymbols:
Android: UNITY_POST_PROCESSING_STACK_V2
EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
Lumin: UNITY_POST_PROCESSING_STACK_V2
Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
PS4: UNITY_POST_PROCESSING_STACK_V2
PS5: UNITY_POST_PROCESSING_STACK_V2
Stadia: UNITY_POST_PROCESSING_STACK_V2
Standalone: UNITY_POST_PROCESSING_STACK_V2
WebGL: UNITY_POST_PROCESSING_STACK_V2
Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2
XboxOne: UNITY_POST_PROCESSING_STACK_V2
tvOS: UNITY_POST_PROCESSING_STACK_V2
additionalCompilerArguments: {}
platformArchitecture: {}
scriptingBackend: {}
scriptingBackend:
Android: 1
il2cppCompilerConfiguration: {}
managedStrippingLevel: {}
incrementalIl2cppBuild: {}
@@ -719,7 +734,7 @@ PlayerSettings:
allowUnsafeCode: 0
useDeterministicCompilation: 1
enableRoslynAnalyzers: 1
selectedPlatform: 0
selectedPlatform: 2
additionalIl2CppArgs:
scriptingRuntimeVersion: 1
gcIncremental: 1