Fix Tewst
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@@ -6,7 +6,6 @@
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<component name="ChangeListManager">
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<component name="ChangeListManager">
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<list default="true" id="f0abe486-ee58-49bd-ad63-04a8b3fc78ec" name="Changes" comment="">
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<list default="true" id="f0abe486-ee58-49bd-ad63-04a8b3fc78ec" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Client.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Client.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/NoPlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/NoPlayablePlayer.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/NoPlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/NoPlayablePlayer.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" afterDir="false" />
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</list>
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</list>
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@@ -38,8 +38,6 @@ public class NoPlayablePlayer : Player
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activated = false;
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activated = false;
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diceScript = dice.GetComponent<Dice>();
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diceScript = dice.GetComponent<Dice>();
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AddItem(client.items[1]);
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}
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}
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private void Start()
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private void Start()
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@@ -212,7 +212,7 @@ public class PlayablePlayer : Player
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AddCoins(-3);
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AddCoins(-3);
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break;
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break;
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case 2: //pinkes Feld
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case 2: //pinkes Feld
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int randyPinkField = Random.Range(3, 3);
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int randyPinkField = Random.Range(4, 4);
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int tempCurrentItems = -1;
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int tempCurrentItems = -1;
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switch (randyPinkField)
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switch (randyPinkField)
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{
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{
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