Fix Tewst

This commit is contained in:
brausjonas
2023-04-11 14:36:19 +02:00
parent 8ac19a6503
commit 1828d9c31c
3 changed files with 1 additions and 4 deletions
-1
View File
@@ -6,7 +6,6 @@
<component name="ChangeListManager"> <component name="ChangeListManager">
<list default="true" id="f0abe486-ee58-49bd-ad63-04a8b3fc78ec" name="Changes" comment=""> <list default="true" id="f0abe486-ee58-49bd-ad63-04a8b3fc78ec" name="Changes" comment="">
<change beforePath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" afterDir="false" /> <change beforePath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Client.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Client.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/NoPlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/NoPlayablePlayer.cs" afterDir="false" /> <change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/NoPlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/NoPlayablePlayer.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" afterDir="false" /> <change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" afterDir="false" />
</list> </list>
@@ -38,8 +38,6 @@ public class NoPlayablePlayer : Player
activated = false; activated = false;
diceScript = dice.GetComponent<Dice>(); diceScript = dice.GetComponent<Dice>();
AddItem(client.items[1]);
} }
private void Start() private void Start()
@@ -212,7 +212,7 @@ public class PlayablePlayer : Player
AddCoins(-3); AddCoins(-3);
break; break;
case 2: //pinkes Feld case 2: //pinkes Feld
int randyPinkField = Random.Range(3, 3); int randyPinkField = Random.Range(4, 4);
int tempCurrentItems = -1; int tempCurrentItems = -1;
switch (randyPinkField) switch (randyPinkField)
{ {