Item Selector

This commit is contained in:
brausjonas
2023-03-04 01:14:26 +01:00
parent fd0a36ccb7
commit 194a84ad01
9 changed files with 1063 additions and 8 deletions
+30 -2
View File
@@ -11,6 +11,7 @@ public class UIHandler : MonoBehaviour
[SerializeField] private GameObject layoutMiniMap;
[SerializeField] private GameObject layoutBuyStar;
[SerializeField] private GameObject layoutItemShop;
[SerializeField] private GameObject layoutSelectItem;
private static UIHandler currentInstance;
@@ -37,6 +38,7 @@ public class UIHandler : MonoBehaviour
layoutBuyStar.SetActive(false);
layout2.SetActive(false);
layoutItemShop.SetActive(false);
layoutSelectItem.SetActive(false);
currentInstance = this;
}
@@ -49,6 +51,7 @@ public class UIHandler : MonoBehaviour
layoutBuyStar.SetActive(false);
layout2.SetActive(false);
layoutItemShop.SetActive(false);
layoutSelectItem.SetActive(false);
}
public void ActivateLayoutMiniMap()
@@ -59,6 +62,7 @@ public class UIHandler : MonoBehaviour
layoutBuyStar.SetActive(false);
layout2.SetActive(false);
layoutItemShop.SetActive(false);
layoutSelectItem.SetActive(false);
}
public void ActivateLayoutBuyStar(Player player)
@@ -70,6 +74,7 @@ public class UIHandler : MonoBehaviour
layoutBuyStar.SetActive(true);
layout2.SetActive(false);
layoutItemShop.SetActive(false);
layoutSelectItem.SetActive(false);
LayoutBuyStarController controller = layoutBuyStar.GetComponent<LayoutBuyStarController>();
@@ -95,6 +100,7 @@ public class UIHandler : MonoBehaviour
layoutBuyStar.SetActive(false);
layout2.SetActive(true);
layoutItemShop.SetActive(false);
layoutSelectItem.SetActive(false);
}
public void ActivateLayoutItemShop()
@@ -106,12 +112,28 @@ public class UIHandler : MonoBehaviour
layout2.SetActive(false);
layoutItemShop.SetActive(true);
layoutItemShop.GetComponent<ItemShop>().Init(currentPlayer);
layoutSelectItem.SetActive(false);
}
//TODO: Only temp, make additional function for Item selection
public void ActivateLayoutItemSelect()
{
currentPlayer.ActivateItem(0, Item.Type.Mushroom);
currentPlayer = PlayablePlayer.GetCurrentInstance();
if(currentPlayer.activated)
{
layout0.SetActive(false);
layout1.SetActive(false);
layoutMiniMap.SetActive(false);
layoutBuyStar.SetActive(false);
layout2.SetActive(false);
layoutItemShop.SetActive(false);
layoutSelectItem.GetComponent<ItemSelector>().Init(currentPlayer.items);
layoutSelectItem.SetActive(true);
}
}
public void ButtonBuyStar()
@@ -142,4 +164,10 @@ public class UIHandler : MonoBehaviour
ActivateLayout1();
((PlayablePlayer)currentPlayer).SkipShop();
}
public void ButtonSelectItem(int index)
{
currentPlayer.ActivateItem(index);
ActivateLayout1();
}
}