Sync Items Buy
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@@ -29,6 +29,7 @@ public class Client : MonoBehaviour
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private PlayerInfoElements[] playerInfoElements = new PlayerInfoElements[4];
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[SerializeField] private GameObject layout2;
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[SerializeField] private Image[] uiItems;
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[SerializeField] private Item[] items;
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private int playerAmount = 0;
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@@ -215,6 +216,9 @@ public class Client : MonoBehaviour
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case 8:
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((NoPlayablePlayer)players[job.data[1]]).BuyStar();
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break;
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case 9:
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players[job.data[1]].AddItem(items[job.data[3]]);
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break;
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case 126:
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stream.Write(new byte[]{126, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 0, 10);
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break;
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@@ -295,6 +299,9 @@ public class Client : MonoBehaviour
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{
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stream.Write(new byte[]{8, 0, 0, 0, 0, 0, 0, 0, 0, 0});
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}
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//TODO: SendBuyItem
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public void SendBuyItem(Item item)
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{
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stream.Write(new byte[] { 9, (byte)item.type, 0, 0, 0, 0, 0, 0, 0, 0 });
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}
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}
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