Server Performance boost

The Servers Performance was up to 100% percent. Tried to close threads not needed directly. now it is under 1%
(Threads stacking, when errors)
This commit is contained in:
brausjonas
2023-03-31 14:32:27 +02:00
parent 725a68b90c
commit 38b4f06bb1
16 changed files with 288 additions and 151 deletions
+3 -2
View File
@@ -52,7 +52,7 @@
}</component>
<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
<configuration name="Standalone Player" type="RunUnityExe" factoryName="Unity Executable">
<option name="EXE_PATH" value="$USER_HOME$/OneDrive/Desktop/Build/FlufflParty.exe" />
<option name="EXE_PATH" value="$USER_HOME$/OneDrive/Desktop/Build\FlufflParty.exe" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="C:\Users\braus\OneDrive\Desktop\FlufflPartyTestBuild" />
<option name="PASS_PARENT_ENVS" value="1" />
@@ -138,7 +138,8 @@
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<workItem from="1680214809728" duration="8352000" />
<workItem from="1680264155233" duration="923000" />
</task>
<servers />
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m_AnyStateTransitions: []
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+5
View File
@@ -318,4 +318,9 @@ public class Client : MonoBehaviour
{
stream.Write(new byte[]{10, index, 0, 0, 0, 0, 0, 0, 0, 0});
}
private void OnApplicationQuit()
{
stream.Write(new byte[]{126, 0, 0, 0, 0, 0, 0, 0, 0, 0});
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}
@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
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PlayerPrefs.Save();
layout2.GetComponentInChildren<TMP_Text>().text = "Your room code is: \n" + code;
stream.Close();
}
public void ButtonJoin()
@@ -152,4 +155,10 @@ public class StartHandler : MonoBehaviour
layout0.SetActive(true);
layout1.SetActive(false);
}
private void OnApplicationQuit()
{
Stream stream = client.GetStream();
stream.Write(new byte[]{126, 0, 0, 0, 0, 0, 0, 0, 0});
}
}
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@@ -164,7 +166,7 @@ PlayerSettings:
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AndroidBundleVersionCode: 3
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AndroidTargetSdkVersion: 31
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UnityRemoteDevice:
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m_OcclusionCulling: 0
m_LastSceneViewRotation: {x: -0.012508444, y: -0.95910054, z: 0.27974868, w: -0.04308273}
m_LastSceneViewRotation: {x: -0.0078941835, y: -0.9656885, z: 0.25792852, w: -0.029559806}
m_LastSceneViewOrtho: 0
m_ReplacementShader: {fileID: 0}
m_ReplacementString:
+2 -1
View File
@@ -91,7 +91,8 @@
<workItem from="1677789901008" duration="661000" />
<workItem from="1677881295823" duration="3489000" />
<workItem from="1680022478274" duration="3769000" />
<workItem from="1680215686971" duration="485000" />
<workItem from="1680215686971" duration="1247000" />
<workItem from="1680262711476" duration="2830000" />
</task>
<servers />
</component>
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+7 -52
View File
@@ -48,47 +48,6 @@ public class Room
startPositions[3] = new Vector3(92, 0, 128);
this.server = server;
//calculates a room timeout
try
{
t = new Timer();
TimerTask tt = new TimerTask()
{
@Override
public void run()
{
try
{
for (int p = 0; p < players.length; p++)
{
if (players[p] != null)
{
if (System.currentTimeMillis() - players[p].lastTimeSendTimeOutCheck > 30000 && players[p].lastTimeSendTimeOutCheck != -1)
{
server.deleteRoom(roomCode);
}
players[p].output.write(new byte[]{126, 0, 0, 0, 0, 0, 0, 0, 0, 0});
}
}
} catch (Exception e)
{
}
if (System.currentTimeMillis() - timeOut > 600000)
{
System.out.println("[" + Server.getDateTime() + "] Room " + roomCode + " closed due to timeout!");
server.deleteRoom(roomCode);
}
}
};
t.scheduleAtFixedRate(tt, 0, 10000);
} catch (Exception e)
{
}
}
/**
@@ -110,7 +69,7 @@ public class Room
playerCount++;
//LOG
System.out.println("[" + Server.getDateTime() + "] " + client.name.replace(" ", "") + " joined room " + roomCode + " successfully as player " + i);
System.out.println(client.name.replace(" ", "") + " joined room " + roomCode + " successfully as player " + i);
//creates a thread for the connection with the joined player
Thread t = new Thread(new Runnable()
@@ -128,7 +87,7 @@ public class Room
input = new DataInputStream(players[player].socket.getInputStream());
} catch (IOException e)
{
throw new RuntimeException(e);
server.deleteRoom(roomCode);
}
while (true)
@@ -267,9 +226,6 @@ public class Room
}
}
break;
/**
* //the timeout check action
*/
case 10:
for (int i = 0; i < players.length; i++)
@@ -283,10 +239,8 @@ public class Room
}
}
break;
case 126:
//!!server action!!
players[player].lastTimeSendTimeOutCheck = System.currentTimeMillis();
server.deleteRoom(roomCode);
break;
}
@@ -344,7 +298,7 @@ public class Room
//stop sending the name................................................................................
} catch (IOException e)
{
server.deleteRoom(roomCode);
}
}
//if the player should be a bot
@@ -366,7 +320,7 @@ public class Room
players[j].output.write(send);
} catch (IOException e)
{
server.deleteRoom(roomCode);
}
}
}
@@ -384,7 +338,7 @@ public class Room
}
} catch (IOException e)
{
server.deleteRoom(roomCode);
}
}
}
@@ -448,6 +402,7 @@ public class Room
try
{
threads.get(i).interrupt();
System.out.println("thread " + threads.get(i).getName() + " stopped!");
} catch (Exception e)
{
}
+17 -26
View File
@@ -19,27 +19,13 @@ public class Server
private final Server server = this;
//A Formatter for date and time log outputs
private static DateTimeFormatter dtf = DateTimeFormatter.ofPattern("yyyy/MM/dd HH:mm:ss");
/**
* returns a date and time stamp
* @return
*/
public static String getDateTime()
{
return dtf.format(LocalDateTime.now());
}
/**
* tries to delete a room by its roomcode (will be only called by a rooms timeout for now)
*/
public void deleteRoom(String code)
{
rooms.get(code).closeRoom();
rooms.remove(code);
//LOG
System.out.println("[" + getDateTime() + "] Room" + code + " successfully deleted");
System.out.println("Room" + code + " successfully deleted");
}
/**
@@ -54,7 +40,7 @@ public class Server
serverSocket = new ServerSocket(8051);
//LOG
System.out.println("[" + getDateTime() + "] Server started! IP 185.245.96.48 PORT 8051");
System.out.println("Server started! IP 185.245.96.48 PORT 8051");
//a endless loop for accepting new connections
while (true)
@@ -63,10 +49,10 @@ public class Server
Socket tempClient = serverSocket.accept();
//LOG
System.out.println("[" + getDateTime() + "] Client with IP " + tempClient.getInetAddress().getHostName() + " connected!");
System.out.println("Client connected!");
//create a new thread for the connected client to free up main thread resources for new connections
new Thread(new Runnable()
Thread t = new Thread(new Runnable()
{
@Override
public void run()
@@ -109,7 +95,7 @@ public class Server
rooms.put(new String(code, StandardCharsets.US_ASCII), room);
//LOG
System.out.println("[" + getDateTime() + "] Room " + new String(code, StandardCharsets.US_ASCII) + " successfully created!");
System.out.println("Room " + new String(code, StandardCharsets.US_ASCII) + " successfully created!");
break;
//in this case a player wants to join an existing room (even the room creator will join via this method)
case 1:
@@ -141,24 +127,28 @@ public class Server
//move the client to the room
rooms.get(roomCode).addClient(client1);
}
else
} else
{
//room is not available, so the player should automatically go back to the start menu (kick action)
output.write(new byte[]{127, 0, 0, 0, 0, 0, 0, 0, 0, 0});
}
break;
case 126:
Integer.parseInt("crash");
break;
}
} catch (Exception e){
//do not end the program on any main thread errors (unwated connection losses), because other players wont be able to connect to the server
} catch (Exception e)
{
System.out.println("Client disconnected!");
}
}
}).start();
});
t.start();
}
}
catch(Exception e){
} catch (Exception e)
{
//do not end the program on any main thread errors (unwated connection losses), because other players wont be able to connect to the server
}
}
@@ -166,6 +156,7 @@ public class Server
/**
* Generates a ascii byte[] room code
* please see the ascii table
*
* @return
*/
private byte[] generateRoomCode()