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wurfelZahl = Random.Range(1, 7); + wurfelZahl = Random.Range(3, 4); client.SendWurfeln(wurfelZahl); @@ -96,7 +96,15 @@ public class PlayablePlayer : Player //TODO: temp spieler finsihed erst, wenn field action ausgeführt wurde if (wurfelt) { - currentField.Action(index); + int fieldReturnStatus = currentField.Action(index); + + switch (fieldReturnStatus) + { + case 0: + PlayAnimation(AnimationType.Coin); + break; + } + Invoke("Finish", 2); activated = false; } diff --git a/FlufflParty/Assets/Scripts/Players/Player.cs b/FlufflParty/Assets/Scripts/Players/Player.cs index 782c438..ffb8141 100644 --- a/FlufflParty/Assets/Scripts/Players/Player.cs +++ b/FlufflParty/Assets/Scripts/Players/Player.cs @@ -1,3 +1,4 @@ +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -15,6 +16,14 @@ public abstract class Player : MonoBehaviour public int index; public int coins = 0; + //for coin animation + private AnimationHandler animationHandler; + + private void Start() + { + animationHandler = GetComponentInChildren(); + } + //Aktiviert den Player public void Activate() { @@ -29,4 +38,19 @@ public abstract class Player : MonoBehaviour } public abstract void Init(); + + public void PlayAnimation(AnimationType animationType) + { + switch (animationType) + { + case AnimationType.Coin: + animationHandler.StartAnimation(); + break; + } + } + + public enum AnimationType + { + Coin + } } diff --git a/FlufflParty/ProjectSettings/ProjectSettings.asset b/FlufflParty/ProjectSettings/ProjectSettings.asset index 589d29f..d5c0a83 100644 --- a/FlufflParty/ProjectSettings/ProjectSettings.asset +++ b/FlufflParty/ProjectSettings/ProjectSettings.asset @@ -840,7 +840,7 @@ PlayerSettings: allowUnsafeCode: 0 useDeterministicCompilation: 1 enableRoslynAnalyzers: 1 - 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