Not Closing Rooms Fix
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@@ -2930,7 +2930,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: -0.000030517578, y: -0.37069702}
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--- !u!114 &1440669665
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@@ -3136,12 +3136,13 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 2072539373}
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- {fileID: 1797005344}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: -74.20001, y: 57.312}
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m_AnchoredPosition: {x: -37.7, y: 57.312}
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m_SizeDelta: {x: 200, y: 40}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1574528323
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@@ -3709,7 +3710,7 @@ GameObject:
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m_IsActive: 1
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--- !u!224 &1780335805
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RectTransform:
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m_ObjectHideFlags: 0
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@@ -4055,6 +4056,141 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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- component: {fileID: 1797005346}
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- component: {fileID: 1797005345}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1797005343}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1574528322}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -200.00002, y: 0}
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m_SizeDelta: {x: 200, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1797005345
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MonoBehaviour:
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m_GameObject: {fileID: 1797005343}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: 'Share first then:'
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topRight: {r: 1, g: 1, b: 1, a: 1}
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m_parseCtrlCharacters: 1
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m_isOrthographic: 1
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m_verticalMapping: 0
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--- !u!222 &1797005346
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CanvasRenderer:
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m_CorrespondingSourceObject: {fileID: 0}
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--- !u!1 &1805136054
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GameObject:
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m_ObjectHideFlags: 0
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@@ -111,6 +111,13 @@ public class StartHandler : MonoBehaviour
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public void ButtonBack()
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{
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client.Close();
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client = new TcpClient("185.245.96.48", 8051);
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Stream stream = client.GetStream();
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stream.Write(new byte[]{3, 0, 0, 0, 0, 0, 0, 0, 0, 0});
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byte[] roomCode = Encoding.ASCII.GetBytes(PlayerPrefs.GetString("roomcode"));
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stream.Write(roomCode);
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SceneManager.LoadScene(0, LoadSceneMode.Single);
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}
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