Unlucky Field
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+21
-17
@@ -4,7 +4,11 @@
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<option name="autoReloadType" value="SELECTIVE" />
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</component>
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<component name="ChangeListManager">
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<list default="true" id="f0abe486-ee58-49bd-ad63-04a8b3fc78ec" name="Changes" comment="" />
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<list default="true" id="f0abe486-ee58-49bd-ad63-04a8b3fc78ec" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Client.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Client.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
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@@ -40,25 +44,25 @@
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<option name="hideEmptyMiddlePackages" value="true" />
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<option name="showLibraryContents" value="true" />
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</component>
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<component name="PropertiesComponent"><![CDATA[{
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"keyToString": {
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"Discover.Launch.Via.Unity": "true",
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"WebServerToolWindowFactoryState": "false",
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"node.js.detected.package.eslint": "true",
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"node.js.selected.package.eslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
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"vue.rearranger.settings.migration": "true"
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<component name="PropertiesComponent">{
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"keyToString": {
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"Discover.Launch.Via.Unity": "true",
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"WebServerToolWindowFactoryState": "false",
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"node.js.detected.package.eslint": "true",
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"node.js.selected.package.eslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
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"vue.rearranger.settings.migration": "true"
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},
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"keyToStringList": {
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"rider.external.source.directories": [
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"C:\\Users\\braus\\AppData\\Roaming\\JetBrains\\Rider2023.1\\resharper-host\\DecompilerCache",
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"C:\\Users\\braus\\AppData\\Roaming\\JetBrains\\Rider2023.1\\resharper-host\\SourcesCache",
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"C:\\Users\\braus\\AppData\\Local\\Symbols\\src"
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"keyToStringList": {
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"rider.external.source.directories": [
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"C:\\Users\\braus\\AppData\\Roaming\\JetBrains\\Rider2023.1\\resharper-host\\DecompilerCache",
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"C:\\Users\\braus\\AppData\\Roaming\\JetBrains\\Rider2023.1\\resharper-host\\SourcesCache",
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"C:\\Users\\braus\\AppData\\Local\\Symbols\\src"
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]
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}
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}]]></component>
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}</component>
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<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
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<configuration name="Standalone Player" type="RunUnityExe" factoryName="Unity Executable">
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<option name="EXE_PATH" value="$USER_HOME$/Desktop/Build/FlufflParty.exe" />
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@@ -574,6 +574,11 @@ public class Client : MonoBehaviour
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stream.Write(new byte[] { 13, isPositive, (byte)amount, 0, 0, 0, 0, 0, 0, 0 });
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}
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public void SendLostStar()
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{
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//TODO: stream.Write implementieren
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}
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/*
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* TYPE:
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* 0 = Pink Field!!!!
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@@ -218,7 +218,7 @@ public class PlayablePlayer : Player
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client.SendCoinFieldAction(1);
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AddCoins(-3);
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break;
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case 2:
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case 2: //LuckField
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int randCoins1 = Random.Range(2, 6);
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int randCoins2 = Random.Range(1, 4);
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int randCoins3 = Random.Range(-6, 0);
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@@ -284,6 +284,49 @@ public class PlayablePlayer : Player
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Invoke("StopRotator", 2);
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Invoke("ActivateLayout1", 5.5f);
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break;
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/*case 4: //UnluckyField
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int looseRandCoins1 = Random.Range(-6, -2);
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int looseRandCoins2 = Random.Range(-4, -1);
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int looseRandCoins3 = Random.Range(-6, 0);
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RandomRotator rotatorUnluckyField = uiHandler.rotator.GetComponent<RandomRotator>();
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this.rotator = rotatorUnluckyField;
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uiHandler.ActivateRotator();
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rotatorUnluckyField.SetOptionsText(0, "Loose" + looseRandCoins1 + " Coins");
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rotatorUnluckyField.SetOptionsText(1, "Loose" + looseRandCoins2 + " Coins");
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rotatorUnluckyField.SetOptionsText(2, "Loose" + looseRandCoins3 + " Coins");
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rotatorUnluckyField.SetOptionsText(3, "Loose a star");
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rotatorUnluckyField.SetHint(0);
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rotatorUnluckyField.StartRandom();
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client.SendStartRotator(0, 0, 1, 2, looseRandCoins1, looseRandCoins2, looseRandCoins3, 0, 0); //TODO: Überprüfen, keine Ahnung ob das stimmt :D
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int randomOptionUnluckyField = Random.Range(0, 4);
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switch (randomOptionUnluckyField)
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{
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case 0:
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AddCoins(looseRandCoins1);
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client.SendCoins(looseRandCoins1);
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break;
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case 1:
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AddCoins(looseRandCoins2);
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client.SendCoins(looseRandCoins2);
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break;
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case 2:
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AddCoins(looseRandCoins3);
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client.SendCoins(looseRandCoins3);
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break;
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case 3:
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AddStars(-1);
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client.SendLostStar();
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break;
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}
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rotatorStopIndex = randomOptionUnluckyField;
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Invoke("StopRotator", 2);
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Invoke("ActivateLayout1", 5.5f);
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break;*/
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}
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if (!checkDoubleDice)
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