Unlucky Field

This commit is contained in:
AlexE030
2023-04-23 01:06:37 +02:00
parent 89c88b4e04
commit 4807ecdd76
3 changed files with 70 additions and 18 deletions
+21 -17
View File
@@ -4,7 +4,11 @@
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@@ -40,25 +44,25 @@
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+5
View File
@@ -574,6 +574,11 @@ public class Client : MonoBehaviour
stream.Write(new byte[] { 13, isPositive, (byte)amount, 0, 0, 0, 0, 0, 0, 0 });
}
public void SendLostStar()
{
//TODO: stream.Write implementieren
}
/*
* TYPE:
* 0 = Pink Field!!!!
@@ -218,7 +218,7 @@ public class PlayablePlayer : Player
client.SendCoinFieldAction(1);
AddCoins(-3);
break;
case 2:
case 2: //LuckField
int randCoins1 = Random.Range(2, 6);
int randCoins2 = Random.Range(1, 4);
int randCoins3 = Random.Range(-6, 0);
@@ -284,6 +284,49 @@ public class PlayablePlayer : Player
Invoke("StopRotator", 2);
Invoke("ActivateLayout1", 5.5f);
break;
/*case 4: //UnluckyField
int looseRandCoins1 = Random.Range(-6, -2);
int looseRandCoins2 = Random.Range(-4, -1);
int looseRandCoins3 = Random.Range(-6, 0);
RandomRotator rotatorUnluckyField = uiHandler.rotator.GetComponent<RandomRotator>();
this.rotator = rotatorUnluckyField;
uiHandler.ActivateRotator();
rotatorUnluckyField.SetOptionsText(0, "Loose" + looseRandCoins1 + " Coins");
rotatorUnluckyField.SetOptionsText(1, "Loose" + looseRandCoins2 + " Coins");
rotatorUnluckyField.SetOptionsText(2, "Loose" + looseRandCoins3 + " Coins");
rotatorUnluckyField.SetOptionsText(3, "Loose a star");
rotatorUnluckyField.SetHint(0);
rotatorUnluckyField.StartRandom();
client.SendStartRotator(0, 0, 1, 2, looseRandCoins1, looseRandCoins2, looseRandCoins3, 0, 0); //TODO: Überprüfen, keine Ahnung ob das stimmt :D
int randomOptionUnluckyField = Random.Range(0, 4);
switch (randomOptionUnluckyField)
{
case 0:
AddCoins(looseRandCoins1);
client.SendCoins(looseRandCoins1);
break;
case 1:
AddCoins(looseRandCoins2);
client.SendCoins(looseRandCoins2);
break;
case 2:
AddCoins(looseRandCoins3);
client.SendCoins(looseRandCoins3);
break;
case 3:
AddStars(-1);
client.SendLostStar();
break;
}
rotatorStopIndex = randomOptionUnluckyField;
Invoke("StopRotator", 2);
Invoke("ActivateLayout1", 5.5f);
break;*/
}
if (!checkDoubleDice)