diff --git a/FlufflParty/.idea/.idea.FlufflParty/.idea/workspace.xml b/FlufflParty/.idea/.idea.FlufflParty/.idea/workspace.xml
index c3d5224..b786fd7 100644
--- a/FlufflParty/.idea/.idea.FlufflParty/.idea/workspace.xml
+++ b/FlufflParty/.idea/.idea.FlufflParty/.idea/workspace.xml
@@ -165,7 +165,7 @@
-
+
diff --git a/FlufflParty/Assets/Materials/Dice/Dice3.mat b/FlufflParty/Assets/Materials/Dice/Dice3.mat
new file mode 100644
index 0000000..30414c2
--- /dev/null
+++ b/FlufflParty/Assets/Materials/Dice/Dice3.mat
@@ -0,0 +1,80 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Dice3
+ m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+ m_ValidKeywords: []
+ m_InvalidKeywords: []
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap: {}
+ disabledShaderPasses: []
+ m_SavedProperties:
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+ m_TexEnvs:
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+ m_Scale: {x: 1, y: 1}
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+ m_Texture: {fileID: 0}
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+ - _DetailNormalMap:
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+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MetallicGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OcclusionMap:
+ m_Texture: {fileID: 0}
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+ m_Offset: {x: 0, y: 0}
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+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
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+ - _Cutoff: 0.5
+ - _DetailNormalMapScale: 1
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+ - _GlossMapScale: 1
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+ - _UVSec: 0
+ - _ZWrite: 1
+ m_Colors:
+ - _Color: {r: 0.25943398, g: 0.8374978, b: 1, a: 1}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ m_BuildTextureStacks: []
diff --git a/FlufflParty/Assets/Materials/Dice/Dice3.mat.meta b/FlufflParty/Assets/Materials/Dice/Dice3.mat.meta
new file mode 100644
index 0000000..07186a7
--- /dev/null
+++ b/FlufflParty/Assets/Materials/Dice/Dice3.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 65c98776af70e114e805be306f2f8350
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
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diff --git a/FlufflParty/Assets/Materials/Dice/Dice4.mat b/FlufflParty/Assets/Materials/Dice/Dice4.mat
new file mode 100644
index 0000000..6ba349b
--- /dev/null
+++ b/FlufflParty/Assets/Materials/Dice/Dice4.mat
@@ -0,0 +1,80 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 8
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Dice4
+ m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+ m_ValidKeywords: []
+ m_InvalidKeywords: []
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
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+ disabledShaderPasses: []
+ m_SavedProperties:
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+ - _DetailMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailNormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MetallicGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OcclusionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
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+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Ints: []
+ m_Floats:
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+ - _Cutoff: 0.5
+ - _DetailNormalMapScale: 1
+ - _DstBlend: 0
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+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ m_BuildTextureStacks: []
diff --git a/FlufflParty/Assets/Materials/Dice/Dice4.mat.meta b/FlufflParty/Assets/Materials/Dice/Dice4.mat.meta
new file mode 100644
index 0000000..2a30ff7
--- /dev/null
+++ b/FlufflParty/Assets/Materials/Dice/Dice4.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 21c33fce8dc2d6445a68ef6d6bce8ea0
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/FlufflParty/Assets/Scenes/WesternMap.unity b/FlufflParty/Assets/Scenes/WesternMap.unity
index 47220ac..f94c436 100644
--- a/FlufflParty/Assets/Scenes/WesternMap.unity
+++ b/FlufflParty/Assets/Scenes/WesternMap.unity
@@ -37835,6 +37835,22 @@ PrefabInstance:
propertyPath: m_Materials.Array.data[0]
value:
objectReference: {fileID: 2180264, guid: d06671affd8526948a76e0ac9aae126e, type: 2}
+ - target: {fileID: 6391402203742902167, guid: 06e960ba226dd6e4c972ec724166cc0d, type: 3}
+ propertyPath: materials.Array.size
+ value: 3
+ objectReference: {fileID: 0}
+ - target: {fileID: 6391402203742902167, guid: 06e960ba226dd6e4c972ec724166cc0d, type: 3}
+ propertyPath: materials.Array.data[0]
+ value:
+ objectReference: {fileID: 2100000, guid: 45b47f99d1549dd409d0132b7f4e23ab, type: 2}
+ - target: {fileID: 6391402203742902167, guid: 06e960ba226dd6e4c972ec724166cc0d, type: 3}
+ propertyPath: materials.Array.data[1]
+ value:
+ objectReference: {fileID: 2100000, guid: 65c98776af70e114e805be306f2f8350, type: 2}
+ - target: {fileID: 6391402203742902167, guid: 06e960ba226dd6e4c972ec724166cc0d, type: 3}
+ propertyPath: materials.Array.data[2]
+ value:
+ objectReference: {fileID: 2100000, guid: 21c33fce8dc2d6445a68ef6d6bce8ea0, type: 2}
- target: {fileID: 6528083627130749425, guid: 06e960ba226dd6e4c972ec724166cc0d, type: 3}
propertyPath: m_fontAsset
value:
diff --git a/FlufflParty/Assets/Scripts/Actions/Dice.cs b/FlufflParty/Assets/Scripts/Actions/Dice.cs
index 21b836a..f065520 100644
--- a/FlufflParty/Assets/Scripts/Actions/Dice.cs
+++ b/FlufflParty/Assets/Scripts/Actions/Dice.cs
@@ -12,12 +12,20 @@ public class Dice : MonoBehaviour
[SerializeField] private Rigidbody rb;
private bool started;
private float timeLastNumberChanged = 0;
-
+ //0 = default, 1 = double dice, 2 = red
+ [SerializeField] private Material[] materials;
+ private Renderer renderer;
+ public void SetMaterial(int mat)
+ {
+ renderer.material = materials[mat];
+ }
+
private void Start()
{
rb.useGravity = false;
gameObject.SetActive(false);
+ renderer = GetComponent();
}
private void Update()
@@ -66,4 +74,6 @@ public class Dice : MonoBehaviour
t.text = random.ToString();
}
}
+
+
}
\ No newline at end of file
diff --git a/FlufflParty/Assets/Scripts/Client.cs b/FlufflParty/Assets/Scripts/Client.cs
index 7236f29..70d96f3 100644
--- a/FlufflParty/Assets/Scripts/Client.cs
+++ b/FlufflParty/Assets/Scripts/Client.cs
@@ -39,6 +39,8 @@ public class Client : MonoBehaviour
[SerializeField] private Image imageCurrentItem;
[SerializeField] private Image[] playerItemInfoImages;
+
+ private Dice diceScript;
//Icon
[SerializeField] private Image[] playerIconInfoImages;
@@ -61,6 +63,8 @@ public class Client : MonoBehaviour
private void Start()
{
+ diceScript = dice.GetComponent();
+
Application.targetFrameRate = 60;
thisClient = this;
@@ -225,6 +229,7 @@ public class Client : MonoBehaviour
//---------------------------------------------------------
//-----Activate a Player
case 2:
+ diceScript.SetMaterial(0);
Activate(job.data[1]);
break;
//Jemand hat gewürfelt
diff --git a/FlufflParty/Assets/Scripts/Players/NoPlayablePlayer.cs b/FlufflParty/Assets/Scripts/Players/NoPlayablePlayer.cs
index a59410c..5530aba 100644
--- a/FlufflParty/Assets/Scripts/Players/NoPlayablePlayer.cs
+++ b/FlufflParty/Assets/Scripts/Players/NoPlayablePlayer.cs
@@ -15,7 +15,7 @@ public class NoPlayablePlayer : Player
private float interPol = 0;
private int wurfelZahl = 0;
public Client client;
-
+
private bool wait = false;
private bool lastActivated = false;
@@ -24,7 +24,7 @@ public class NoPlayablePlayer : Player
private Vector3 useLess = new Vector3();
private bool checkDoubleDice = false;
-
+
//Animation:
private Vector3 lastPosAnim = Vector3.zero;
private bool jumpRequest = false;
@@ -35,7 +35,7 @@ public class NoPlayablePlayer : Player
{
TMP_Text[] playerTexts = GetComponentsInChildren();
playerTexts[0].text = playerTexts[1].text = name;
-
+
activated = false;
diceScript = dice.GetComponent();
}
@@ -54,13 +54,13 @@ public class NoPlayablePlayer : Player
{
animator.SetInteger("value", 1);
}
- else if(jumpRequest)
+ else if (jumpRequest)
{
jumpRequest = false;
animator.SetInteger("value", 2);
lastTimeDoneIdleAction = Time.time;
}
- else if(Time.time - lastTimeDoneIdleAction > idleActionDelay)
+ else if (Time.time - lastTimeDoneIdleAction > idleActionDelay)
{
lastTimeDoneIdleAction = Time.time;
idleActionDelay = Random.Range(2f, 5f);
@@ -72,7 +72,7 @@ public class NoPlayablePlayer : Player
animator.SetInteger("value", 0);
}
//END
-
+
lastPosAnim = transform.position;
}
@@ -82,7 +82,7 @@ public class NoPlayablePlayer : Player
AddCoins(-20);
AddStars(1);
}
-
+
public void CoinFieldAction(int action)
{
if (action == 0)
@@ -97,17 +97,27 @@ public class NoPlayablePlayer : Player
public void Wurfeln(int wurfelZahl)
{
- jumpRequest = true;
+ diceScript.SetMaterial(0);
+ jumpRequest = true;
+
wurfelt = true;
this.wurfelZahl = wurfelZahl;
switch (activeItem)
{
- case Item.Type.Mushroom: wurfelZahl += 3; activeItem = Item.Type.None; break;
- case Item.Type.DoubleDice: checkDoubleDice = true; activeItem = Item.Type.None; break;
+ case Item.Type.Mushroom:
+ wurfelZahl += 3;
+ activeItem = Item.Type.None;
+ diceScript.SetMaterial(2);
+ break;
+ case Item.Type.DoubleDice:
+ checkDoubleDice = true;
+ activeItem = Item.Type.None;
+ diceScript.SetMaterial(1);
+ break;
}
-
+
//nächstes Feld anvisieren
TargetNextField();
@@ -125,19 +135,19 @@ public class NoPlayablePlayer : Player
{
a.Deactivate();
}
-
- nextField = nextField.Target[idx];
+
+ nextField = nextField.Target[idx];
moveTo = nextField.transform.position;
wait = false;
}
-
-
+
+
private void FixedUpdate()
{
-
if (activated && !name.Equals(""))
{
- camera.transform.position = Vector3.SmoothDamp(camera.transform.position, transform.position + cameraOffset, ref velocity, 0.2f);
+ camera.transform.position = Vector3.SmoothDamp(camera.transform.position, transform.position + cameraOffset,
+ ref velocity, 0.2f);
if (!wait)
{
//Laufe zum nöchsten Feld, falls noch Züge übrig sind
@@ -156,12 +166,12 @@ public class NoPlayablePlayer : Player
InterPolerate();
wurfelZahl--;
textLeftMoves.text = wurfelZahl + "";
-
+
//the next field is the current field XD
currentField = nextField;
//Visiere das nächste Feld an falls noch ein Zug übrig ist (Player steht gerade auf einem Feld oder läuft darüber)
- if (wurfelZahl > 0)
+ if (wurfelZahl > 0)
{
TargetNextField();
}
@@ -174,8 +184,8 @@ public class NoPlayablePlayer : Player
if (currentField.placedItem != null)
{
Trap t = currentField.placedItem.GetComponent();
-
- if(t.target.index != index)
+
+ if (t.target.index != index)
{
int coinsAmount = (int)(coins * 0.1f);
AddCoins(-coinsAmount);
@@ -189,18 +199,18 @@ public class NoPlayablePlayer : Player
Vector3 currentRotation = Quaternion.ToEulerAngles(transform.rotation);
currentRotation.y = -34;
transform.rotation = Quaternion.Euler(currentRotation);
-
-
+
+
if (!wurfelt)
{
- StartDice();
+ StartDice();
}
else
{
if (checkDoubleDice)
{
checkDoubleDice = false;
- wurfelt = false;
+ wurfelt = false;
}
}
}
@@ -243,12 +253,13 @@ public class NoPlayablePlayer : Player
//Rotation in move direction
Vector3 lookPos = nextPoint - transform.position;
lookPos.y = 0;
- if(lookPos != Vector3.zero)
+ if (lookPos != Vector3.zero)
{
Quaternion rotation = Quaternion.LookRotation(lookPos);
transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * rotationDamping);
}
+
//END
transform.position = new Vector3(nextPoint.x, transform.position.y, nextPoint.z);
interPol += (Time.deltaTime * speed) / Mathf.Abs(Vector3.Distance(moveTo, lastPos));
@@ -256,7 +267,7 @@ public class NoPlayablePlayer : Player
}
private Star currentStar;
-
+
private void OnTriggerEnter(Collider collider)
{
if (collider.name.Equals("ItemShopTrigger"))
@@ -267,7 +278,7 @@ public class NoPlayablePlayer : Player
{
currentStar = collider.GetComponent();
- if(currentStar.IsActive)
+ if (currentStar.IsActive)
{
base.OnTriggerEnter(collider);
}
@@ -286,4 +297,4 @@ public class NoPlayablePlayer : Player
{
itemInfoImages[index].color = new Color(0, 0, 0, 0);
}
-}
+}
\ No newline at end of file
diff --git a/FlufflParty/Assets/Scripts/Players/PlayablePlayer.cs b/FlufflParty/Assets/Scripts/Players/PlayablePlayer.cs
index 1e7a74a..a76b756 100644
--- a/FlufflParty/Assets/Scripts/Players/PlayablePlayer.cs
+++ b/FlufflParty/Assets/Scripts/Players/PlayablePlayer.cs
@@ -107,6 +107,8 @@ public class PlayablePlayer : Player
private void DiceRollRoutine()
{
+ diceScript.SetMaterial(0);
+
jumpRequest = true;
wurfelt = true;
@@ -117,10 +119,12 @@ public class PlayablePlayer : Player
case Item.Type.Mushroom:
wurfelZahl += 3;
activeItem = Item.Type.None;
+ diceScript.SetMaterial(2);
break;
case Item.Type.DoubleDice:
checkDoubleDice = true;
activeItem = Item.Type.None;
+ diceScript.SetMaterial(1);
break;
}
@@ -399,6 +403,7 @@ public class PlayablePlayer : Player
private void Finish()
{
imageCurrentItem.color = new Color(0, 0, 0, 0);
+ diceScript.SetMaterial(0);
client.SendFinished();
}
diff --git a/FlufflParty/Assets/Scripts/Players/Player.cs b/FlufflParty/Assets/Scripts/Players/Player.cs
index d098572..bf8c81e 100644
--- a/FlufflParty/Assets/Scripts/Players/Player.cs
+++ b/FlufflParty/Assets/Scripts/Players/Player.cs
@@ -97,8 +97,6 @@ public abstract class Player : MonoBehaviour
break;
}
}
-
- Debug.Log(item.type);
}
public void ActivateItem(int index)
diff --git a/Server/.idea/workspace.xml b/Server/.idea/workspace.xml
index a83d479..58da162 100644
--- a/Server/.idea/workspace.xml
+++ b/Server/.idea/workspace.xml
@@ -101,7 +101,7 @@
-
+