Better Graphics and UI ^^
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@@ -8,8 +8,9 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Stone_2
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m_Shader: {fileID: 10703, guid: 0000000000000000f000000000000000, type: 0}
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m_ValidKeywords: []
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ValidKeywords:
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- _NORMALMAP
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 1
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@@ -21,7 +22,7 @@ Material:
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: 383915f4e5340d7479e73844a05926ef, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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@@ -41,7 +42,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 7b06ac6061150fa4293bbde4ff4c3001, type: 3}
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m_Texture: {fileID: 2800000, guid: 5d3f2f7839122a74783baf2fa2afbc1e, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@@ -62,7 +63,7 @@ Material:
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _GlossMapScale: 0
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- _Glossiness: 0
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- _GlossyReflections: 1
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- _Metallic: 0
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