Better Graphics and UI ^^
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@@ -18,11 +18,14 @@ public class StartHandler : MonoBehaviour
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[SerializeField] private GameObject buttonJoin;
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[SerializeField] private GameObject buttonSubmitName;
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[SerializeField] private TMP_Text playerName;
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[SerializeField] private GameObject copiedMessage;
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private string roomcode;
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private void Start()
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{
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copiedMessage.SetActive(false);
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if (PlayerPrefs.HasKey("name"))
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{
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playerName.text = "Name: " + PlayerPrefs.GetString("name");
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@@ -46,10 +49,11 @@ public class StartHandler : MonoBehaviour
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byte[] readMessage = new byte[10];
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//Send message new room
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stream.Write(new byte[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 });
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stream.Write(new byte[] { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 });
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layout1.SetActive(false);
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layout2.SetActive(true);
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copiedMessage.SetActive(false);
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//wait for room code
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int i = stream.Read(readMessage, 0, 10);
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@@ -91,6 +95,7 @@ public class StartHandler : MonoBehaviour
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public void ButtonCopy()
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{
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GUIUtility.systemCopyBuffer = PlayerPrefs.GetString("roomcode");
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copiedMessage.SetActive(true);
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}
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public void OnTextHasChanged(string s)
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@@ -128,7 +133,7 @@ public class StartHandler : MonoBehaviour
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PlayerPrefs.SetString("name", name);
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PlayerPrefs.Save();
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playerName.text = "Name: " + PlayerPrefs.GetString("name");
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playerName.text = PlayerPrefs.GetString("name");
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layout0.SetActive(false);
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layout1.SetActive(true);
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