Better Graphics and UI ^^

This commit is contained in:
brausjonas
2023-01-29 21:14:03 +01:00
parent 569fa1f3db
commit 5ba5b786c9
110 changed files with 11893 additions and 2741 deletions
@@ -18,11 +18,14 @@ public class StartHandler : MonoBehaviour
[SerializeField] private GameObject buttonJoin;
[SerializeField] private GameObject buttonSubmitName;
[SerializeField] private TMP_Text playerName;
[SerializeField] private GameObject copiedMessage;
private string roomcode;
private void Start()
{
copiedMessage.SetActive(false);
if (PlayerPrefs.HasKey("name"))
{
playerName.text = "Name: " + PlayerPrefs.GetString("name");
@@ -46,10 +49,11 @@ public class StartHandler : MonoBehaviour
byte[] readMessage = new byte[10];
//Send message new room
stream.Write(new byte[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 });
stream.Write(new byte[] { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 });
layout1.SetActive(false);
layout2.SetActive(true);
copiedMessage.SetActive(false);
//wait for room code
int i = stream.Read(readMessage, 0, 10);
@@ -91,6 +95,7 @@ public class StartHandler : MonoBehaviour
public void ButtonCopy()
{
GUIUtility.systemCopyBuffer = PlayerPrefs.GetString("roomcode");
copiedMessage.SetActive(true);
}
public void OnTextHasChanged(string s)
@@ -128,7 +133,7 @@ public class StartHandler : MonoBehaviour
PlayerPrefs.SetString("name", name);
PlayerPrefs.Save();
playerName.text = "Name: " + PlayerPrefs.GetString("name");
playerName.text = PlayerPrefs.GetString("name");
layout0.SetActive(false);
layout1.SetActive(true);