Better Graphics and UI ^^
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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@@ -9,7 +9,7 @@ LightingSettings:
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m_Name: New Lighting Settings
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m_Name: New Lighting Settings
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@@ -25,7 +25,7 @@ MonoBehaviour:
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defaultState: 1
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defaultState: 1
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tonemapper:
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tonemapper:
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overrideState: 0
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value: 3
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value: 0
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toneCurveToeStrength:
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toneCurveToeStrength:
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value: 0
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value: 0
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@@ -53,12 +53,12 @@ MonoBehaviour:
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value: 1
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value: 1
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temperature:
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temperature:
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overrideState: 0
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overrideState: 0
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value: 0
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value: 86
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tint:
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tint:
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overrideState: 0
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overrideState: 0
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value: 1.9
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value: 1.9
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colorFilter:
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colorFilter:
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overrideState: 0
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overrideState: 1
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value: {r: 1, g: 1, b: 1, a: 1}
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value: {r: 1, g: 1, b: 1, a: 1}
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hueShift:
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hueShift:
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overrideState: 0
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overrideState: 0
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@@ -104,10 +104,10 @@ MonoBehaviour:
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value: 100
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value: 100
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lift:
|
lift:
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overrideState: 1
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overrideState: 1
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value: {x: 0.7930398, y: 0.836003, z: 1, w: 0.014727542}
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value: {x: 0.8396744, y: 0.72832155, z: 1, w: 0.014727542}
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gamma:
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gamma:
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overrideState: 1
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overrideState: 0
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value: {x: 1, y: 0.66183615, z: 0.7085358, w: 0}
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value: {x: 0.9417129, y: 0.96086174, z: 1, w: 0}
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gain:
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gain:
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overrideState: 0
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overrideState: 0
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value: {x: 1, y: 0.9746259, z: 0.9914597, w: 0}
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value: {x: 1, y: 0.9746259, z: 0.9914597, w: 0}
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@@ -18,11 +18,14 @@ public class StartHandler : MonoBehaviour
|
|||||||
[SerializeField] private GameObject buttonJoin;
|
[SerializeField] private GameObject buttonJoin;
|
||||||
[SerializeField] private GameObject buttonSubmitName;
|
[SerializeField] private GameObject buttonSubmitName;
|
||||||
[SerializeField] private TMP_Text playerName;
|
[SerializeField] private TMP_Text playerName;
|
||||||
|
[SerializeField] private GameObject copiedMessage;
|
||||||
|
|
||||||
private string roomcode;
|
private string roomcode;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
copiedMessage.SetActive(false);
|
||||||
|
|
||||||
if (PlayerPrefs.HasKey("name"))
|
if (PlayerPrefs.HasKey("name"))
|
||||||
{
|
{
|
||||||
playerName.text = "Name: " + PlayerPrefs.GetString("name");
|
playerName.text = "Name: " + PlayerPrefs.GetString("name");
|
||||||
@@ -46,10 +49,11 @@ public class StartHandler : MonoBehaviour
|
|||||||
byte[] readMessage = new byte[10];
|
byte[] readMessage = new byte[10];
|
||||||
|
|
||||||
//Send message new room
|
//Send message new room
|
||||||
stream.Write(new byte[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 });
|
stream.Write(new byte[] { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 });
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|
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layout1.SetActive(false);
|
layout1.SetActive(false);
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layout2.SetActive(true);
|
layout2.SetActive(true);
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|
copiedMessage.SetActive(false);
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||||||
|
|
||||||
//wait for room code
|
//wait for room code
|
||||||
int i = stream.Read(readMessage, 0, 10);
|
int i = stream.Read(readMessage, 0, 10);
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@@ -91,6 +95,7 @@ public class StartHandler : MonoBehaviour
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public void ButtonCopy()
|
public void ButtonCopy()
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{
|
{
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GUIUtility.systemCopyBuffer = PlayerPrefs.GetString("roomcode");
|
GUIUtility.systemCopyBuffer = PlayerPrefs.GetString("roomcode");
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|
copiedMessage.SetActive(true);
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}
|
}
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|
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public void OnTextHasChanged(string s)
|
public void OnTextHasChanged(string s)
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@@ -128,7 +133,7 @@ public class StartHandler : MonoBehaviour
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PlayerPrefs.SetString("name", name);
|
PlayerPrefs.SetString("name", name);
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PlayerPrefs.Save();
|
PlayerPrefs.Save();
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|
|
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playerName.text = "Name: " + PlayerPrefs.GetString("name");
|
playerName.text = PlayerPrefs.GetString("name");
|
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|
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layout0.SetActive(false);
|
layout0.SetActive(false);
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layout1.SetActive(true);
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layout1.SetActive(true);
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@@ -0,0 +1,8 @@
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