Better Graphics and UI ^^

This commit is contained in:
brausjonas
2023-01-29 21:14:03 +01:00
parent 569fa1f3db
commit 5ba5b786c9
110 changed files with 11893 additions and 2741 deletions
+3 -2
View File
@@ -46,7 +46,7 @@
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<option name="EXE_PATH" value="$USER_HOME$/OneDrive/Desktop/FlufflPartyBuild\FlufflParty.exe" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="C:\Users\braus\OneDrive\Desktop\FlufflPartyTestBuild" />
<option name="PASS_PARENT_ENVS" value="1" />
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[SerializeField] private GameObject buttonSubmitName;
[SerializeField] private TMP_Text playerName;
[SerializeField] private GameObject copiedMessage;
private string roomcode;
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stream.Write(new byte[] { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 });
layout1.SetActive(false);
layout2.SetActive(true);
copiedMessage.SetActive(false);
//wait for room code
int i = stream.Read(readMessage, 0, 10);
@@ -91,6 +95,7 @@ public class StartHandler : MonoBehaviour
public void ButtonCopy()
{
GUIUtility.systemCopyBuffer = PlayerPrefs.GetString("roomcode");
copiedMessage.SetActive(true);
}
public void OnTextHasChanged(string s)
@@ -128,7 +133,7 @@ public class StartHandler : MonoBehaviour
PlayerPrefs.SetString("name", name);
PlayerPrefs.Save();
playerName.text = "Name: " + PlayerPrefs.GetString("name");
playerName.text = PlayerPrefs.GetString("name");
layout0.SetActive(false);
layout1.SetActive(true);
File diff suppressed because one or more lines are too long
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d06671affd8526948a76e0ac9aae126e
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

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