Dice
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@@ -1,35 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Arrow : MonoBehaviour
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{
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private bool clicked = false;
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private void Start()
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{
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Deactivate();
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}
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public bool IsClicked()
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{
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return clicked;
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}
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public void Activate()
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{
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gameObject.SetActive(true);
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}
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public void Deactivate()
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{
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clicked = false;
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gameObject.SetActive(false);
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}
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private void OnMouseDown()
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{
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clicked = true;
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 62ea731c79e81374aa55c0f0bf8183c2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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