Fixed Item System (Hopefully)

This commit is contained in:
brausjonas
2023-03-28 21:12:52 +02:00
parent 056b73dd3e
commit 5da45bcf61
3 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -136,7 +136,7 @@
<workItem from="1678046412549" duration="3738000" />
<workItem from="1679426348887" duration="3549000" />
<workItem from="1679597961773" duration="4070000" />
<workItem from="1680022248953" duration="5220000" />
<workItem from="1680022248953" duration="5769000" />
</task>
<servers />
</component>
+2 -2
View File
@@ -222,8 +222,8 @@ public class Client : MonoBehaviour
((NoPlayablePlayer)players[job.data[1]]).BuyStar();
break;
case 9:
players[job.data[1]].AddCoins(-items[job.data[3]].Cost);
players[job.data[1]].AddItem(items[job.data[3]]);
players[job.data[1]].AddCoins(-items[job.data[2]].Cost);
players[job.data[1]].AddItem(items[job.data[2]]);
break;
case 10:
players[job.data[1]].ActivateItem(job.data[2]);