Fixed Item System (Hopefully)
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@@ -222,8 +222,8 @@ public class Client : MonoBehaviour
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((NoPlayablePlayer)players[job.data[1]]).BuyStar();
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break;
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case 9:
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players[job.data[1]].AddCoins(-items[job.data[3]].Cost);
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players[job.data[1]].AddItem(items[job.data[3]]);
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players[job.data[1]].AddCoins(-items[job.data[2]].Cost);
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players[job.data[1]].AddItem(items[job.data[2]]);
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break;
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case 10:
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players[job.data[1]].ActivateItem(job.data[2]);
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