Fixed Item System (Hopefully)

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brausjonas committed 2023-03-28 21:12:52 +02:00
1 parent 056b73dd3e
commit 5da45bcf61
3 files changed
+4 -4

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@@ -222,8 +222,8 @@ public class Client : MonoBehaviour
((NoPlayablePlayer)players[job.data[1]]).BuyStar();
break;
case 9:
players[job.data[1]].AddCoins(-items[job.data[3]].Cost);
players[job.data[1]].AddItem(items[job.data[3]]);
players[job.data[1]].AddCoins(-items[job.data[2]].Cost);
players[job.data[1]].AddItem(items[job.data[2]]);
break;
case 10:
players[job.data[1]].ActivateItem(job.data[2]);