MiniMap
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@@ -26,7 +26,8 @@ public class NoPlayablePlayer : Player
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public override void Init()
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{
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GetComponentInChildren<TMP_Text>().text = name;
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TMP_Text[] playerTexts = GetComponentsInChildren<TMP_Text>();
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playerTexts[0].text = playerTexts[1].text = name;
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activated = false;
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diceScript = dice.GetComponent<Dice>();
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