MiniMap
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@@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Net.Mail;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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@@ -28,7 +29,8 @@ public class PlayablePlayer : Player
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public override void Init()
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{
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GetComponentInChildren<TMP_Text>().text = name;
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TMP_Text[] playerTexts = GetComponentsInChildren<TMP_Text>();
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playerTexts[0].text = playerTexts[1].text = name;
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activated = false;
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QualitySettings.vSyncCount = 0;
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@@ -202,10 +204,33 @@ public class PlayablePlayer : Player
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client.SendFinished();
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}
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private Star currentStar = null;
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private void OnTriggerEnter(Collider collider)
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{
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base.OnTriggerEnter(collider);
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Layout2.SetActive(true);
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if (collider.name.Equals("ItemShopTrigger"))
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{
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Layout2.SetActive(true);
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}
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else if (collider.name.Equals("StarTrigger"))
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{
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currentStar = collider.GetComponent<Star>();
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uiHandler.ActivateLayoutBuyStar(this);
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}
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}
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public void BuyStar(bool buy)
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{
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if (buy)
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{
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currentStar.Buy(this);
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}
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else
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{
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currentStar = null;
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}
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}
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}
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