MiniMap
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Star : MonoBehaviour
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{
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private bool isActive;
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private StarController starController;
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private int cost = 20;
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[SerializeField] private GameObject starObject;
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public int Cost
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{
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get
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{
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return cost;
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}
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}
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public bool IsActive
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{
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get
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{
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return isActive;
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}
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set
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{
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isActive = value;
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starObject.SetActive(value);
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}
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}
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public void init(StarController starController)
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{
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this.starController = starController;
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}
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public void Buy(Player player)
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{
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player.coins -= cost;
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starController.SwitchStar();
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}
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}
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