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players[job.data[1]].index = job.data[1];
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players[job.data[1]].textCoinsInfo = playerInfoElements[job.data[1]].textCoinInfo;
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activated = false;
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diceScript = dice.GetComponent<Dice>();
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using System.Collections;
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using System.Collections.Generic;
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using System.Net.Mail;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
|
||||
@@ -28,7 +29,8 @@ public class PlayablePlayer : Player
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
GetComponentInChildren<TMP_Text>().text = name;
|
||||
TMP_Text[] playerTexts = GetComponentsInChildren<TMP_Text>();
|
||||
playerTexts[0].text = playerTexts[1].text = name;
|
||||
|
||||
activated = false;
|
||||
QualitySettings.vSyncCount = 0;
|
||||
@@ -202,10 +204,33 @@ public class PlayablePlayer : Player
|
||||
client.SendFinished();
|
||||
}
|
||||
|
||||
|
||||
private Star currentStar = null;
|
||||
private void OnTriggerEnter(Collider collider)
|
||||
{
|
||||
base.OnTriggerEnter(collider);
|
||||
Layout2.SetActive(true);
|
||||
|
||||
if (collider.name.Equals("ItemShopTrigger"))
|
||||
{
|
||||
Layout2.SetActive(true);
|
||||
}
|
||||
else if (collider.name.Equals("StarTrigger"))
|
||||
{
|
||||
currentStar = collider.GetComponent<Star>();
|
||||
|
||||
uiHandler.ActivateLayoutBuyStar(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void BuyStar(bool buy)
|
||||
{
|
||||
if (buy)
|
||||
{
|
||||
currentStar.Buy(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
currentStar = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -20,6 +20,7 @@ public abstract class Player : MonoBehaviour
|
||||
public int coins = 0;
|
||||
public TMP_Text textCoinsInfo;
|
||||
protected bool eventstop = false;
|
||||
public UIHandler uiHandler;
|
||||
|
||||
//for coin animation
|
||||
private AnimationHandler animationHandler;
|
||||
|
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 0bc876b35b6c34d44a7c7cecb57778e5
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,45 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Star : MonoBehaviour
|
||||
{
|
||||
private bool isActive;
|
||||
|
||||
private StarController starController;
|
||||
private int cost = 20;
|
||||
|
||||
[SerializeField] private GameObject starObject;
|
||||
|
||||
public int Cost
|
||||
{
|
||||
get
|
||||
{
|
||||
return cost;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsActive
|
||||
{
|
||||
get
|
||||
{
|
||||
return isActive;
|
||||
}
|
||||
set
|
||||
{
|
||||
isActive = value;
|
||||
starObject.SetActive(value);
|
||||
}
|
||||
}
|
||||
|
||||
public void init(StarController starController)
|
||||
{
|
||||
this.starController = starController;
|
||||
}
|
||||
|
||||
public void Buy(Player player)
|
||||
{
|
||||
player.coins -= cost;
|
||||
starController.SwitchStar();
|
||||
}
|
||||
}
|
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b7a62849c96d20a429c376837b914ac0
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,42 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class StarController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Star[] stars;
|
||||
|
||||
private int current = 0;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
foreach(Star s in stars)
|
||||
{
|
||||
s.init(this);
|
||||
}
|
||||
|
||||
Activate(current);
|
||||
current++;
|
||||
}
|
||||
|
||||
private void Activate(int idx)
|
||||
{
|
||||
for (int i = 0; i < stars.Length; i++)
|
||||
{
|
||||
if (i == idx)
|
||||
{
|
||||
stars[i].IsActive = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
stars[i].IsActive = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SwitchStar()
|
||||
{
|
||||
Activate(current);
|
||||
current++;
|
||||
}
|
||||
}
|
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ad2085c2c2608de409aba3e03bfb32a3
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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||||
@@ -29,7 +29,7 @@ public class StartHandler : MonoBehaviour
|
||||
|
||||
if (PlayerPrefs.HasKey("name"))
|
||||
{
|
||||
playerName.text = "Name: " + PlayerPrefs.GetString("name");
|
||||
playerName.text = PlayerPrefs.GetString("name");
|
||||
layout0.SetActive(false);
|
||||
layout1.SetActive(true);
|
||||
}
|
||||
|
||||
@@ -6,16 +6,41 @@ public class UIHandler : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject layout0;
|
||||
[SerializeField] private GameObject layout1;
|
||||
[SerializeField] private GameObject layoutMiniMap;
|
||||
[SerializeField] private GameObject layoutBuyStar;
|
||||
|
||||
private Player currentPlayer = null;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
layout1.SetActive(false);
|
||||
layout0.SetActive(true);
|
||||
layoutMiniMap.SetActive(false);
|
||||
layoutBuyStar.SetActive(false);
|
||||
}
|
||||
|
||||
public void ActivateLayout1()
|
||||
{
|
||||
layout0.SetActive(false);
|
||||
layout1.SetActive(true);
|
||||
layoutMiniMap.SetActive(false);
|
||||
layoutBuyStar.SetActive(false);
|
||||
}
|
||||
|
||||
public void ActivateLayoutMiniMap()
|
||||
{
|
||||
layout0.SetActive(false);
|
||||
layout1.SetActive(false);
|
||||
layoutMiniMap.SetActive(true);
|
||||
layoutBuyStar.SetActive(false);
|
||||
}
|
||||
|
||||
public void ActivateLayoutBuyStar(Player player)
|
||||
{
|
||||
currentPlayer = player;
|
||||
layout0.SetActive(false);
|
||||
layout1.SetActive(false);
|
||||
layoutMiniMap.SetActive(false);
|
||||
layoutBuyStar.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,8 +47,8 @@
|
||||
"depth": 0,
|
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"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.ide.visualstudio": "2.0.17",
|
||||
"com.unity.ide.rider": "3.0.18",
|
||||
"com.unity.ide.visualstudio": "2.0.16",
|
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"com.unity.ide.rider": "3.0.16",
|
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"com.unity.ide.vscode": "1.2.5",
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"com.unity.editorcoroutines": "1.0.0",
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"com.unity.performance.profile-analyzer": "1.1.1",
|
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@@ -112,7 +112,7 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.services.core": {
|
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"version": "1.7.0",
|
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"version": "1.6.0",
|
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"depth": 1,
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"source": "registry",
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"dependencies": {
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@@ -1,2 +1,2 @@
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m_EditorVersion: 2021.3.17f1
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m_EditorVersionWithRevision: 2021.3.17f1 (3e8111cac19d)
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m_EditorVersion: 2021.3.16f1
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m_EditorVersionWithRevision: 2021.3.16f1 (4016570cf34f)
|
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@@ -11,8 +11,8 @@ TagManager:
|
||||
-
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
-
|
||||
- MiniMap
|
||||
- Both
|
||||
-
|
||||
-
|
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-
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@@ -8,21 +8,21 @@ MonoBehaviour:
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m_Maximized: 1
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--- !u!114 &2
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MonoBehaviour:
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@@ -33,98 +33,23 @@ MonoBehaviour:
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m_Maximized: 1
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m_Image: {fileID: 7966133145522015247, guid: 0000000000000000d000000000000000, type: 0}
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m_Tooltip:
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m_Pos:
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serializedVersion: 2
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x: 0
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y: 73.6
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width: 259.8
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height: 701.8
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y: 73
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width: 280
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height: 719
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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@@ -1052,9 +1029,9 @@ MonoBehaviour:
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m_SceneHierarchy:
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m_TreeViewState:
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs: 126f0000
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m_LastClickedID: 28434
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m_ExpandedIDs: d6ceffff02d1ffff2ed3ffff5ed5ffff8ad7ffff08fbffff
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m_SelectedIDs:
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m_LastClickedID: 0
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m_ExpandedIDs: 04fbffff
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_Name:
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@@ -1070,7 +1047,7 @@ MonoBehaviour:
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m_IsRenaming: 0
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m_OriginalEventType: 11
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m_IsRenamingFilename: 0
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m_ClientGUIView: {fileID: 7}
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m_ClientGUIView: {fileID: 4}
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m_SearchString:
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m_ExpandedScenes: []
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m_CurrenRootInstanceID: 0
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@@ -1078,7 +1055,7 @@ MonoBehaviour:
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m_IsLocked: 0
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m_CurrentSortingName: TransformSorting
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m_WindowGUID: 4c969a2b90040154d917609493e03593
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--- !u!114 &20
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--- !u!114 &19
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MonoBehaviour:
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m_ObjectHideFlags: 52
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m_CorrespondingSourceObject: {fileID: 0}
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@@ -1094,14 +1071,14 @@ MonoBehaviour:
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m_MaxSize: {x: 4000, y: 4000}
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m_TitleContent:
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m_Text: Console
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m_Image: {fileID: -4950941429401207979, guid: 0000000000000000d000000000000000, type: 0}
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m_Image: {fileID: -4327648978806127646, guid: 0000000000000000d000000000000000, type: 0}
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m_Tooltip:
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m_Pos:
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serializedVersion: 2
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x: 1536
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y: 0
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width: 2560
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height: 1371
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x: 0
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y: 813
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width: 1375
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height: 306
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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|
||||
Reference in New Issue
Block a user