Client Timeout
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@@ -19,6 +19,7 @@ public class Client : MonoBehaviour
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[SerializeField] private Field nextField;
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[SerializeField] private GameObject cam;
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[SerializeField] private UIHandler uiHandler;
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private void Start()
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{
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@@ -29,9 +30,9 @@ public class Client : MonoBehaviour
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string roomCode = PlayerPrefs.GetString("roomcode");
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stream.Write(Encoding.ASCII.GetBytes(roomCode));
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stream.Write(Encoding.ASCII.GetBytes(roomCode), 0, 10);
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string name = PlayerPrefs.GetString("name");
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stream.Write(Encoding.ASCII.GetBytes(name));
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stream.Write(Encoding.ASCII.GetBytes(name), 0, 10);
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new Thread(Read).Start();
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}
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@@ -97,7 +98,11 @@ public class Client : MonoBehaviour
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players[job.data[1]].name = Encoding.ASCII.GetString(name).Replace(" ", "");
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players[job.data[1]].Init();
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Debug.Log("test");
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uiHandler.DeactivateLayout0();
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break;
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case 126:
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stream.Write(new byte[]{126, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 0, 10);
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break;
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case 127:
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client.Close();
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