Client Timeout
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@@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class NoPlayablePlayer : Player
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@@ -23,6 +24,8 @@ public class NoPlayablePlayer : Player
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public override void Init()
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{
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GetComponentInChildren<TMP_Text>().text = name;
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activated = false;
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diceScript = dice.GetComponent<Dice>();
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}
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@@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class PlayablePlayer : Player
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@@ -26,6 +27,8 @@ public class PlayablePlayer : Player
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public override void Init()
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{
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GetComponentInChildren<TMP_Text>().text = name;
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activated = false;
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QualitySettings.vSyncCount = 0;
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Application.targetFrameRate = 59;
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