Little Performance Increase
Buffering Set to 2 buffers (smoother) lightmap and texture quality set to low gpu instancing enabled removed terrain colliders for trees
This commit is contained in:
@@ -11,9 +11,11 @@ Material:
|
||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_ValidKeywords:
|
||||
- _ALPHAPREMULTIPLY_ON
|
||||
- _GLOSSYREFLECTIONS_OFF
|
||||
- _SPECULARHIGHLIGHTS_OFF
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_EnableInstancingVariants: 1
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: 3000
|
||||
stringTagMap:
|
||||
@@ -66,13 +68,13 @@ Material:
|
||||
- _DstBlend: 10
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 1
|
||||
- _GlossyReflections: 0
|
||||
- _Metallic: 0
|
||||
- _Mode: 3
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.02
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SpecularHighlights: 0
|
||||
- _SrcBlend: 1
|
||||
- _UVSec: 0
|
||||
- _ZWrite: 0
|
||||
|
||||
Reference in New Issue
Block a user