Little Performance Increase

Buffering Set to 2 buffers (smoother)
lightmap and texture quality set to low
gpu instancing enabled
removed terrain colliders for trees
This commit is contained in:
brausjonas
2023-03-05 22:21:26 +01:00
parent b14b1d6883
commit 6d8d20dab7
39 changed files with 495 additions and 65 deletions
@@ -11,9 +11,11 @@ Material:
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ValidKeywords:
- _ALPHAPREMULTIPLY_ON
- _GLOSSYREFLECTIONS_OFF
- _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
@@ -66,13 +68,13 @@ Material:
- _DstBlend: 10
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _GlossyReflections: 0
- _Metallic: 0
- _Mode: 3
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SpecularHighlights: 0
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 0