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+39
-14
@@ -158,33 +158,40 @@ public class Room
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switch (readData[0])
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{
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//spieler hat gewürfelt
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//1 x, x = zahl
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/**
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* //spieler hat gewürfelt
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*/
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case 3:
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for (int i = 0; i < players.length; i++)
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{
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//sync to all OTHER players
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if (i != player)
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{
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//!!data processing!!
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//----------------------------action---player-------rolled number----free space--------
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players[i].output.write(new byte[]{3, (byte) player, readData[1], 0, 0, 0, 0, 0, 0, 0});
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}
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}
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break;
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//pfeil wurde ausgewählt
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//1 x, x = idx
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/**
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* //pfeil wurde ausgewählt
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*/
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case 4:
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for (int i = 0; i < players.length; i++)
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{
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//!!data processing!!
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//sync to all OTHER players
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if (i != player)
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{
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//-------------------------------action----player-----arrow index--------free space-----
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players[i].output.write(new byte[]{4, (byte) player, readData[1], 0, 0, 0, 0, 0, 0, 0});
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}
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}
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break;
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//Spieler ist fertig mit seinem Zug
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//1 x, x = next player
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/**
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* //Spieler ist fertig mit seinem Zug
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*/
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case 5:
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//calculate the next player
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currentPlayer++;
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@@ -195,58 +202,76 @@ public class Room
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//sync the activation of the current player to ALL clients
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for (int i = 0; i < players.length; i++)
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{
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//!!data processing!!
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//----------------------------action--------the next player-----------free space------
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players[i].output.write(new byte[]{2, (byte) currentPlayer, 0, 0, 0, 0, 0, 0, 0, 0});
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}
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break;
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//Es wurde auf ein CoinField getreten (Rot oder Blau)
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//1 x, x = player; 2 y, y = Loose or Get
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/**
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* //Es wurde auf ein CoinField getreten (Rot oder Blau)
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*/
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case 6:
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for (int i = 0; i < players.length; i++)
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{
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//sync to OTHER players
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if (i != player)
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{
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//!!data processing!!
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//-----------------------------action--player-------losse or get------------free space--
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players[i].output.write(new byte[]{6, (byte)player, readData[1], 0, 0, 0, 0, 0, 0, 0});
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}
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}
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break;
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//Eventstop (ItemShop, BuyStar, ...) ist fertig
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//1 x, x = player
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/**
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* //Eventstop (ItemShop, BuyStar, ...) ist fertig
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*/
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case 7:
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//sync to ALL players
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for (int i = 0; i < players.length; i++)
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{
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//!!simple sync!!
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//------------------------------action---player---------free space--------
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players[i].output.write(new byte[]{7, (byte)player, 0, 0, 0, 0, 0, 0, 0, 0});
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}
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break;
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//Spieler hat einen Stern gekauft
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/**
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* //Spieler hat einen Stern gekauft
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*/
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case 8:
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for (int i = 0; i < players.length; i++)
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{
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//!!simple sync!!
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//sync to OTHER players
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if (i != player)
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{
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//-----------------------------action----player----------free space------
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players[i].output.write(new byte[]{8, (byte)player, 0, 0, 0, 0, 0, 0, 0, 0});
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}
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}
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break;
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//Spieler hat ein Item Gekauft
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//1 x, x = player; 2 y, y = Item.Type (byte)
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/**
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* //Spieler hat ein Item Gekauft
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*/
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case 9:
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for (int i = 0; i < players.length; i++)
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{
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//Sync to OTHER players
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if (i != player)
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{
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//!!data processing!!
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//------------------------------action---player-------item ID--------free space--------
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players[i].output.write(new byte[]{9, (byte)player, readData[1], 0, 0, 0, 0, 0, 0, 0});
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}
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}
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break;
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//the timeout check action
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/**
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* //the timeout check action
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*/
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case 126:
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//!!server action!!
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players[player].lastTimeSendTimeOutCheck = System.currentTimeMillis();
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break;
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}
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