Pinguin als Standardcharacter mit Animation
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+15
-13
@@ -17,6 +17,7 @@
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Fields/LuckField.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Fields/UnluckyField.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Fields/VSField.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/NamesText.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Players/AnimationHandler.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Players/NoPlayablePlayer.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" root0="FORCE_HIGHLIGHTING" />
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@@ -33,22 +34,22 @@
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<option name="hideEmptyMiddlePackages" value="true" />
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<option name="showLibraryContents" value="true" />
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</component>
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<component name="PropertiesComponent"><![CDATA[{
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"keyToString": {
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"vue.rearranger.settings.migration": "true"
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<component name="PropertiesComponent">{
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"keyToString": {
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"Discover.Launch.Via.Unity": "true",
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"WebServerToolWindowFactoryState": "false",
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"vue.rearranger.settings.migration": "true"
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},
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"keyToStringList": {
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"rider.external.source.directories": [
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"C:\\Users\\braus\\AppData\\Roaming\\JetBrains\\Rider2022.3\\resharper-host\\DecompilerCache",
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"C:\\Users\\braus\\AppData\\Roaming\\JetBrains\\Rider2022.3\\resharper-host\\SourcesCache",
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"C:\\Users\\braus\\AppData\\Local\\Symbols\\src"
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"keyToStringList": {
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"rider.external.source.directories": [
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"C:\\Users\\braus\\AppData\\Roaming\\JetBrains\\Rider2022.3\\resharper-host\\DecompilerCache",
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"C:\\Users\\braus\\AppData\\Roaming\\JetBrains\\Rider2022.3\\resharper-host\\SourcesCache",
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"C:\\Users\\braus\\AppData\\Local\\Symbols\\src"
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]
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}
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}]]></component>
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<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
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<configuration name="Standalone Player" type="RunUnityExe" factoryName="Unity Executable">
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<option name="EXE_PATH" value="$USER_HOME$/OneDrive/Desktop/Build/FlufflParty.exe" />
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@@ -137,6 +138,7 @@
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<workItem from="1679597961773" duration="4070000" />
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<workItem from="1680214809728" duration="7911000" />
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</task>
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<servers />
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</component>
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