Pinguin als Standardcharacter mit Animation
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NamesText : MonoBehaviour
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{
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public float orgY;
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// Update is called once per frame
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void Update()
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{
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transform.rotation = Quaternion.Euler(0, orgY, 0);
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}
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}
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