Pinguin als Standardcharacter mit Animation
This commit is contained in:
+15
-13
@@ -17,6 +17,7 @@
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File diff suppressed because it is too large
Load Diff
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using System.Collections;
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using UnityEngine;
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@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 02c404c54096ffb47993bd51b2a3e8d4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -24,6 +24,11 @@ public class NoPlayablePlayer : Player
|
|||||||
private Vector3 useLess = new Vector3();
|
private Vector3 useLess = new Vector3();
|
||||||
|
|
||||||
private bool checkDoubleDice = false;
|
private bool checkDoubleDice = false;
|
||||||
|
|
||||||
|
//Animation:
|
||||||
|
private Vector3 lastPosAnim = Vector3.zero;
|
||||||
|
private bool jumpRequest = false;
|
||||||
|
private float lastTimeDoneIdleAction = 0, idleActionDelay = 5;
|
||||||
|
|
||||||
|
|
||||||
public override void Init()
|
public override void Init()
|
||||||
@@ -34,7 +39,50 @@ public class NoPlayablePlayer : Player
|
|||||||
activated = false;
|
activated = false;
|
||||||
diceScript = dice.GetComponent<Dice>();
|
diceScript = dice.GetComponent<Dice>();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
base.Start();
|
||||||
|
lastPosAnim = transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
// //Animation Control
|
||||||
|
if (Vector3.Distance(transform.position, lastPosAnim) > 0f)
|
||||||
|
{
|
||||||
|
animator.SetInteger("value", 1);
|
||||||
|
}
|
||||||
|
else if(jumpRequest)
|
||||||
|
{
|
||||||
|
jumpRequest = false;
|
||||||
|
animator.SetInteger("value", 2);
|
||||||
|
}
|
||||||
|
else if(Time.time - lastTimeDoneIdleAction > idleActionDelay)
|
||||||
|
{
|
||||||
|
lastTimeDoneIdleAction = Time.time;
|
||||||
|
idleActionDelay = Random.Range(2f, 5f);
|
||||||
|
int randomAction = Random.Range(3, 6);
|
||||||
|
animator.SetInteger("value", randomAction);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
animator.SetInteger("value", 0);
|
||||||
|
}
|
||||||
|
//END
|
||||||
|
|
||||||
|
if (activated && wurfelZahl > 0 && !wait)
|
||||||
|
{
|
||||||
|
//delay
|
||||||
|
if (Time.time - timeSinceWurfeln > 2)
|
||||||
|
{
|
||||||
|
InterPolerate();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
lastPosAnim = transform.position;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void BuyStar()
|
public void BuyStar()
|
||||||
@@ -58,6 +106,8 @@ public class NoPlayablePlayer : Player
|
|||||||
|
|
||||||
public void Wurfeln(int wurfelZahl)
|
public void Wurfeln(int wurfelZahl)
|
||||||
{
|
{
|
||||||
|
jumpRequest = true;
|
||||||
|
|
||||||
wurfelt = true;
|
wurfelt = true;
|
||||||
this.wurfelZahl = wurfelZahl;
|
this.wurfelZahl = wurfelZahl;
|
||||||
|
|
||||||
@@ -102,15 +152,11 @@ public class NoPlayablePlayer : Player
|
|||||||
//Laufe zum nöchsten Feld, falls noch Züge übrig sind
|
//Laufe zum nöchsten Feld, falls noch Züge übrig sind
|
||||||
if (interPol < 1 && wurfelZahl > 0)
|
if (interPol < 1 && wurfelZahl > 0)
|
||||||
{
|
{
|
||||||
//delay
|
|
||||||
if (Time.time - timeSinceWurfeln > 2)
|
|
||||||
{
|
|
||||||
InterPolerate();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
//Würfelzahl um 1 verringern falls noch züge übrig sind
|
//Würfelzahl um 1 verringern falls noch züge übrig sind
|
||||||
else if (wurfelZahl > 0)
|
else if (wurfelZahl > 0)
|
||||||
{
|
{
|
||||||
|
InterPolerate();
|
||||||
wurfelZahl--;
|
wurfelZahl--;
|
||||||
textLeftMoves.text = wurfelZahl + "";
|
textLeftMoves.text = wurfelZahl + "";
|
||||||
|
|
||||||
@@ -123,6 +169,10 @@ public class NoPlayablePlayer : Player
|
|||||||
//Der Spieler steht gerade
|
//Der Spieler steht gerade
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
Vector3 currentRotation = Quaternion.ToEulerAngles(transform.rotation);
|
||||||
|
currentRotation.y = -34;
|
||||||
|
transform.rotation = Quaternion.Euler(currentRotation);
|
||||||
|
|
||||||
if (!wurfelt)
|
if (!wurfelt)
|
||||||
{
|
{
|
||||||
StartDice();
|
StartDice();
|
||||||
@@ -172,6 +222,16 @@ public class NoPlayablePlayer : Player
|
|||||||
if (!eventstop)
|
if (!eventstop)
|
||||||
{
|
{
|
||||||
nextPoint = Vector3.Lerp(lastPos, moveTo, interPol);
|
nextPoint = Vector3.Lerp(lastPos, moveTo, interPol);
|
||||||
|
//Rotation in move direction
|
||||||
|
Vector3 lookPos = nextPoint - transform.position;
|
||||||
|
lookPos.y = 0;
|
||||||
|
if(lookPos != Vector3.zero)
|
||||||
|
{
|
||||||
|
Quaternion rotation = Quaternion.LookRotation(lookPos);
|
||||||
|
|
||||||
|
transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * rotationDamping);
|
||||||
|
}
|
||||||
|
//END
|
||||||
transform.position = new Vector3(nextPoint.x, transform.position.y, nextPoint.z);
|
transform.position = new Vector3(nextPoint.x, transform.position.y, nextPoint.z);
|
||||||
interPol += (Time.deltaTime * speed) / Mathf.Abs(Vector3.Distance(moveTo, lastPos));
|
interPol += (Time.deltaTime * speed) / Mathf.Abs(Vector3.Distance(moveTo, lastPos));
|
||||||
}
|
}
|
||||||
@@ -200,7 +260,7 @@ public class NoPlayablePlayer : Player
|
|||||||
{
|
{
|
||||||
//start the dice
|
//start the dice
|
||||||
dice.transform.position = Vector3.SmoothDamp(dice.transform.position,
|
dice.transform.position = Vector3.SmoothDamp(dice.transform.position,
|
||||||
transform.position + Vector3.up * 2, ref useLess, 0.2f);
|
transform.position + Vector3.up * 3, ref useLess, 0.2f);
|
||||||
diceScript.StartRandom();
|
diceScript.StartRandom();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -30,6 +30,12 @@ public class PlayablePlayer : Player
|
|||||||
public Client client;
|
public Client client;
|
||||||
|
|
||||||
private static PlayablePlayer instance;
|
private static PlayablePlayer instance;
|
||||||
|
|
||||||
|
//Animation:
|
||||||
|
private Vector3 lastPosAnim = Vector3.zero;
|
||||||
|
private Quaternion rotation = Quaternion.identity;
|
||||||
|
private bool jumpRequest = false;
|
||||||
|
private float lastTimeDoneIdleAction = 0, idleActionDelay = 5;
|
||||||
|
|
||||||
public override void Init()
|
public override void Init()
|
||||||
{
|
{
|
||||||
@@ -49,15 +55,37 @@ public class PlayablePlayer : Player
|
|||||||
return instance;
|
return instance;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
base.Start();
|
||||||
|
lastPosAnim = transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
/*
|
//Animation Control
|
||||||
if (Input.GetMouseButtonDown(0))
|
if (Vector3.Distance(transform.position, lastPosAnim) > 0)
|
||||||
{
|
{
|
||||||
eventstop = false;
|
animator.SetInteger("value", 1);
|
||||||
client.EventStopFinished();
|
|
||||||
}
|
}
|
||||||
*/
|
else if(jumpRequest)
|
||||||
|
{
|
||||||
|
jumpRequest = false;
|
||||||
|
animator.SetInteger("value", 2);
|
||||||
|
}
|
||||||
|
else if(Time.time - lastTimeDoneIdleAction > idleActionDelay)
|
||||||
|
{
|
||||||
|
lastTimeDoneIdleAction = Time.time;
|
||||||
|
idleActionDelay = Random.Range(2f, 5f);
|
||||||
|
int randomAction = Random.Range(3, 6);
|
||||||
|
animator.SetInteger("value", randomAction);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
animator.SetInteger("value", 0);
|
||||||
|
}
|
||||||
|
//END
|
||||||
|
|
||||||
if (activated && !name.Equals(""))
|
if (activated && !name.Equals(""))
|
||||||
{
|
{
|
||||||
//Generiere Würfelzahl von 1-6 wenn gerade gewürfelt werden darf
|
//Generiere Würfelzahl von 1-6 wenn gerade gewürfelt werden darf
|
||||||
@@ -69,10 +97,23 @@ public class PlayablePlayer : Player
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (activated && wurfelZahl > 0 && !wait)
|
||||||
|
{
|
||||||
|
//delay
|
||||||
|
if (Time.time - timeSinceWurfeln > 2)
|
||||||
|
{
|
||||||
|
InterPolerate();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
lastPosAnim = transform.position;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DiceRollRoutine()
|
private void DiceRollRoutine()
|
||||||
{
|
{
|
||||||
|
jumpRequest = true;
|
||||||
|
|
||||||
wurfelt = true;
|
wurfelt = true;
|
||||||
wurfelZahl = Random.Range(1, 7);
|
wurfelZahl = Random.Range(1, 7);
|
||||||
|
|
||||||
@@ -88,17 +129,6 @@ public class PlayablePlayer : Player
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
if (activeItem == Item.Type.Mushroom)
|
|
||||||
{
|
|
||||||
wurfelZahl += 3;
|
|
||||||
activeItem = Item.Type.None;
|
|
||||||
}else if (activeItem == Item.Type.DoubleDice)
|
|
||||||
{
|
|
||||||
checkDoubleDice = true;
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
textLeftMoves.text = wurfelZahl + "";
|
textLeftMoves.text = wurfelZahl + "";
|
||||||
|
|
||||||
client.SendWurfeln(wurfelZahl);
|
client.SendWurfeln(wurfelZahl);
|
||||||
@@ -125,11 +155,6 @@ public class PlayablePlayer : Player
|
|||||||
//Laufe zum nöchsten Feld, falls noch Züge übrig sind
|
//Laufe zum nöchsten Feld, falls noch Züge übrig sind
|
||||||
if (interPol < 1 && wurfelZahl > 0)
|
if (interPol < 1 && wurfelZahl > 0)
|
||||||
{
|
{
|
||||||
//delay
|
|
||||||
if (Time.time - timeSinceWurfeln > 2)
|
|
||||||
{
|
|
||||||
InterPolerate();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
//Würfelzahl um 1 verringern falls noch züge übrig sind
|
//Würfelzahl um 1 verringern falls noch züge übrig sind
|
||||||
else if (wurfelZahl > 0)
|
else if (wurfelZahl > 0)
|
||||||
@@ -149,6 +174,10 @@ public class PlayablePlayer : Player
|
|||||||
//Der Spieler steht gerade
|
//Der Spieler steht gerade
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
Vector3 currentRotation = Quaternion.ToEulerAngles(transform.rotation);
|
||||||
|
currentRotation.y = -34;
|
||||||
|
transform.rotation = Quaternion.Euler(currentRotation);
|
||||||
|
|
||||||
//TODO: temp spieler finsihed erst, wenn field action ausgeführt wurde
|
//TODO: temp spieler finsihed erst, wenn field action ausgeführt wurde
|
||||||
if (wurfelt)
|
if (wurfelt)
|
||||||
{
|
{
|
||||||
@@ -233,6 +262,7 @@ public class PlayablePlayer : Player
|
|||||||
{
|
{
|
||||||
wait = true;
|
wait = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//Bewegt den Player von einem Punkt(lastPos) zu einem anderen Punkt(moveTo) mit konstanter Geschwindigkeit
|
//Bewegt den Player von einem Punkt(lastPos) zu einem anderen Punkt(moveTo) mit konstanter Geschwindigkeit
|
||||||
@@ -244,6 +274,17 @@ public class PlayablePlayer : Player
|
|||||||
if (!eventstop)
|
if (!eventstop)
|
||||||
{
|
{
|
||||||
nextPoint = Vector3.Lerp(lastPos, moveTo, interPol);
|
nextPoint = Vector3.Lerp(lastPos, moveTo, interPol);
|
||||||
|
|
||||||
|
//Rotation in move direction
|
||||||
|
Vector3 lookPos = nextPoint - transform.position;
|
||||||
|
lookPos.y = 0;
|
||||||
|
if(lookPos != Vector3.zero)
|
||||||
|
{
|
||||||
|
Quaternion rotation = Quaternion.LookRotation(lookPos);
|
||||||
|
transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * rotationDamping);
|
||||||
|
}
|
||||||
|
//END
|
||||||
|
|
||||||
transform.position = new Vector3(nextPoint.x, transform.position.y, nextPoint.z);
|
transform.position = new Vector3(nextPoint.x, transform.position.y, nextPoint.z);
|
||||||
interPol += (Time.deltaTime * speed) / Mathf.Abs(Vector3.Distance(moveTo, lastPos));
|
interPol += (Time.deltaTime * speed) / Mathf.Abs(Vector3.Distance(moveTo, lastPos));
|
||||||
}
|
}
|
||||||
@@ -307,7 +348,7 @@ public class PlayablePlayer : Player
|
|||||||
{
|
{
|
||||||
//start the dice
|
//start the dice
|
||||||
dice.transform.position = Vector3.SmoothDamp(dice.transform.position,
|
dice.transform.position = Vector3.SmoothDamp(dice.transform.position,
|
||||||
transform.position + Vector3.up * 2, ref useLess, 0.2f);
|
transform.position + Vector3.up * 3f, ref useLess, 0.2f);
|
||||||
diceScript.StartRandom();
|
diceScript.StartRandom();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -23,12 +23,16 @@ public abstract class Player : MonoBehaviour
|
|||||||
public UIHandler uiHandler;
|
public UIHandler uiHandler;
|
||||||
public Item[] items = new Item[3];
|
public Item[] items = new Item[3];
|
||||||
public Item.Type activeItem = Item.Type.None;
|
public Item.Type activeItem = Item.Type.None;
|
||||||
|
protected float rotationDamping = 10;
|
||||||
|
|
||||||
|
protected Animator animator;
|
||||||
|
|
||||||
//for coin animation
|
//for coin animation
|
||||||
private AnimationHandler animationHandler;
|
private AnimationHandler animationHandler;
|
||||||
|
|
||||||
private void Start()
|
protected void Start()
|
||||||
{
|
{
|
||||||
|
animator = GetComponent<Animator>();
|
||||||
animationHandler = GetComponentInChildren<AnimationHandler>();
|
animationHandler = GetComponentInChildren<AnimationHandler>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -56,13 +56,13 @@ public class UIHandler : MonoBehaviour
|
|||||||
|
|
||||||
public void ActivateLayoutMiniMap()
|
public void ActivateLayoutMiniMap()
|
||||||
{
|
{
|
||||||
layout0.SetActive(false);
|
// layout0.SetActive(false);
|
||||||
layout1.SetActive(false);
|
// layout1.SetActive(false);
|
||||||
layoutMiniMap.SetActive(true);
|
// layoutMiniMap.SetActive(true);
|
||||||
layoutBuyStar.SetActive(false);
|
// layoutBuyStar.SetActive(false);
|
||||||
layout2.SetActive(false);
|
// layout2.SetActive(false);
|
||||||
layoutItemShop.SetActive(false);
|
// layoutItemShop.SetActive(false);
|
||||||
layoutSelectItem.SetActive(false);
|
// layoutSelectItem.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ActivateLayoutBuyStar(Player player)
|
public void ActivateLayoutBuyStar(Player player)
|
||||||
|
|||||||
@@ -840,7 +840,7 @@ PlayerSettings:
|
|||||||
allowUnsafeCode: 0
|
allowUnsafeCode: 0
|
||||||
useDeterministicCompilation: 1
|
useDeterministicCompilation: 1
|
||||||
enableRoslynAnalyzers: 1
|
enableRoslynAnalyzers: 1
|
||||||
selectedPlatform: 0
|
selectedPlatform: 2
|
||||||
additionalIl2CppArgs:
|
additionalIl2CppArgs:
|
||||||
scriptingRuntimeVersion: 1
|
scriptingRuntimeVersion: 1
|
||||||
gcIncremental: 1
|
gcIncremental: 1
|
||||||
|
|||||||
Generated
+16
-15
@@ -33,22 +33,22 @@
|
|||||||
<option name="hideEmptyMiddlePackages" value="true" />
|
<option name="hideEmptyMiddlePackages" value="true" />
|
||||||
<option name="showLibraryContents" value="true" />
|
<option name="showLibraryContents" value="true" />
|
||||||
</component>
|
</component>
|
||||||
<component name="PropertiesComponent"><![CDATA[{
|
<component name="PropertiesComponent">{
|
||||||
"keyToString": {
|
"keyToString": {
|
||||||
"RunOnceActivity.OpenProjectViewOnStart": "true",
|
"RunOnceActivity.OpenProjectViewOnStart": "true",
|
||||||
"RunOnceActivity.ShowReadmeOnStart": "true",
|
"RunOnceActivity.ShowReadmeOnStart": "true",
|
||||||
"WebServerToolWindowFactoryState": "false",
|
"WebServerToolWindowFactoryState": "false",
|
||||||
"last_opened_file_path": "D:/Unity/flufflparty/flufflparty/Server",
|
"last_opened_file_path": "D:/Unity/flufflparty/flufflparty/Server",
|
||||||
"node.js.detected.package.eslint": "true",
|
"node.js.detected.package.eslint": "true",
|
||||||
"node.js.detected.package.tslint": "true",
|
"node.js.detected.package.tslint": "true",
|
||||||
"node.js.selected.package.eslint": "(autodetect)",
|
"node.js.selected.package.eslint": "(autodetect)",
|
||||||
"node.js.selected.package.tslint": "(autodetect)",
|
"node.js.selected.package.tslint": "(autodetect)",
|
||||||
"project.structure.last.edited": "Artifacts",
|
"project.structure.last.edited": "Artifacts",
|
||||||
"project.structure.proportion": "0.0",
|
"project.structure.proportion": "0.0",
|
||||||
"project.structure.side.proportion": "0.2",
|
"project.structure.side.proportion": "0.2",
|
||||||
"vue.rearranger.settings.migration": "true"
|
"vue.rearranger.settings.migration": "true"
|
||||||
}
|
}
|
||||||
}]]></component>
|
}</component>
|
||||||
<component name="RunManager">
|
<component name="RunManager">
|
||||||
<configuration name="Main" type="Application" factoryName="Application" temporary="true" nameIsGenerated="true">
|
<configuration name="Main" type="Application" factoryName="Application" temporary="true" nameIsGenerated="true">
|
||||||
<option name="MAIN_CLASS_NAME" value="Main" />
|
<option name="MAIN_CLASS_NAME" value="Main" />
|
||||||
@@ -91,6 +91,7 @@
|
|||||||
<workItem from="1677789901008" duration="661000" />
|
<workItem from="1677789901008" duration="661000" />
|
||||||
<workItem from="1677881295823" duration="3489000" />
|
<workItem from="1677881295823" duration="3489000" />
|
||||||
<workItem from="1680022478274" duration="3769000" />
|
<workItem from="1680022478274" duration="3769000" />
|
||||||
|
<workItem from="1680215686971" duration="485000" />
|
||||||
</task>
|
</task>
|
||||||
<servers />
|
<servers />
|
||||||
</component>
|
</component>
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@@ -42,10 +42,10 @@ public class Room
|
|||||||
startPositions = new Vector3[4];
|
startPositions = new Vector3[4];
|
||||||
|
|
||||||
//set up the start positions
|
//set up the start positions
|
||||||
startPositions[0] = new Vector3(96, 1, 126);
|
startPositions[0] = new Vector3(96, 0, 126);
|
||||||
startPositions[1] = new Vector3(92, 1, 126);
|
startPositions[1] = new Vector3(92, 0, 126);
|
||||||
startPositions[2] = new Vector3(96, 1, 128);
|
startPositions[2] = new Vector3(96, 0, 128);
|
||||||
startPositions[3] = new Vector3(92, 1, 128);
|
startPositions[3] = new Vector3(92, 0, 128);
|
||||||
|
|
||||||
this.server = server;
|
this.server = server;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user