Server Sync
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@@ -270,6 +270,20 @@ public class Room
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/**
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* //the timeout check action
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*/
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case 10:
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for (int i = 0; i < players.length; i++)
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{
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//Sync to OTHER players
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if (i != player)
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{
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//!!data processing!!
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//------------------------------action---player-------item index--------free space--------
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players[i].output.write(new byte[]{10, (byte)player, readData[1], 0, 0, 0, 0, 0, 0, 0});
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}
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}
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break;
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case 126:
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//!!server action!!
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players[player].lastTimeSendTimeOutCheck = System.currentTimeMillis();
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