bidde sehr
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@@ -11,6 +11,7 @@ using UnityEngine.SceneManagement;
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public class Client : MonoBehaviour
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{
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[SerializeField] private TMP_Text textLeftMoves;
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private TcpClient client;
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private Stream stream;
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[SerializeField] private GameObject playerPrefab;
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@@ -191,6 +192,7 @@ public class Client : MonoBehaviour
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players[job.data[1]].textCoinsInfo = playerInfoElements[job.data[1]].textCoinInfo;
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players[job.data[1]].textStarsInfo = playerInfoElements[job.data[1]].textStarsInfo;
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players[job.data[1]].uiHandler = uiHandler;
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players[job.data[1]].textLeftMoves = textLeftMoves;
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players[job.data[1]].Init();
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playerNameTexts[job.data[1]].text = Encoding.ASCII.GetString(name).Replace(" ", "");
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