Sync finished
Lets try
This commit is contained in:
@@ -6,6 +6,8 @@
|
||||
<component name="ChangeListManager">
|
||||
<list default="true" id="f0abe486-ee58-49bd-ad63-04a8b3fc78ec" name="Changes" comment="">
|
||||
<change beforePath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Client.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Client.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/NoPlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/NoPlayablePlayer.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" afterDir="false" />
|
||||
</list>
|
||||
<option name="SHOW_DIALOG" value="false" />
|
||||
|
||||
@@ -279,6 +279,9 @@ public class Client : MonoBehaviour
|
||||
case 11:
|
||||
playersInGameText.text = job.data[1] + "/4";
|
||||
break;
|
||||
case 12:
|
||||
((NoPlayablePlayer)players[job.data[1]]).pinkFieldLostItem(job.data[2]);
|
||||
break;
|
||||
case 126:
|
||||
stream.Write(new byte[]{126, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 0, 10);
|
||||
break;
|
||||
@@ -379,4 +382,9 @@ public class Client : MonoBehaviour
|
||||
{
|
||||
stream.Write(new byte[]{126, 0, 0, 0, 0, 0, 0, 0, 0, 0});
|
||||
}
|
||||
|
||||
public void SendLostItem(byte index)
|
||||
{
|
||||
stream.Write(new byte[]{12, index, 0, 0, 0, 0, 0, 0, 0, 0});
|
||||
}
|
||||
}
|
||||
@@ -280,4 +280,9 @@ public class NoPlayablePlayer : Player
|
||||
transform.position + Vector3.up * 3, ref useLess, 0.2f);
|
||||
diceScript.StartRandom();
|
||||
}
|
||||
|
||||
public void pinkFieldLostItem(int index)
|
||||
{
|
||||
itemInfoImages[index].color = new Color(0, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -244,6 +244,7 @@ public class PlayablePlayer : Player
|
||||
int pickRandomItem = Random.Range(0, tempCurrentItems);
|
||||
client.items[pickRandomItem] = null;
|
||||
itemInfoImages[pickRandomItem].color = new Color(0, 0, 0, 0);
|
||||
client.SendLostItem((byte)pickRandomItem);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user