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@@ -6,6 +6,8 @@
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<component name="ChangeListManager">
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<component name="ChangeListManager">
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<list default="true" id="f0abe486-ee58-49bd-ad63-04a8b3fc78ec" name="Changes" comment="">
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<list default="true" id="f0abe486-ee58-49bd-ad63-04a8b3fc78ec" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Client.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Client.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/NoPlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/NoPlayablePlayer.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" afterDir="false" />
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</list>
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="SHOW_DIALOG" value="false" />
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@@ -279,6 +279,9 @@ public class Client : MonoBehaviour
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case 11:
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case 11:
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playersInGameText.text = job.data[1] + "/4";
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playersInGameText.text = job.data[1] + "/4";
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break;
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break;
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case 12:
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((NoPlayablePlayer)players[job.data[1]]).pinkFieldLostItem(job.data[2]);
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break;
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case 126:
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case 126:
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stream.Write(new byte[]{126, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 0, 10);
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stream.Write(new byte[]{126, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 0, 10);
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break;
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break;
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@@ -379,4 +382,9 @@ public class Client : MonoBehaviour
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{
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{
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stream.Write(new byte[]{126, 0, 0, 0, 0, 0, 0, 0, 0, 0});
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stream.Write(new byte[]{126, 0, 0, 0, 0, 0, 0, 0, 0, 0});
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}
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}
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public void SendLostItem(byte index)
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{
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stream.Write(new byte[]{12, index, 0, 0, 0, 0, 0, 0, 0, 0});
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}
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}
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}
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@@ -280,4 +280,9 @@ public class NoPlayablePlayer : Player
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transform.position + Vector3.up * 3, ref useLess, 0.2f);
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transform.position + Vector3.up * 3, ref useLess, 0.2f);
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diceScript.StartRandom();
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diceScript.StartRandom();
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}
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}
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public void pinkFieldLostItem(int index)
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{
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itemInfoImages[index].color = new Color(0, 0, 0, 0);
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}
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}
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}
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@@ -244,6 +244,7 @@ public class PlayablePlayer : Player
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int pickRandomItem = Random.Range(0, tempCurrentItems);
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int pickRandomItem = Random.Range(0, tempCurrentItems);
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client.items[pickRandomItem] = null;
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client.items[pickRandomItem] = null;
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itemInfoImages[pickRandomItem].color = new Color(0, 0, 0, 0);
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itemInfoImages[pickRandomItem].color = new Color(0, 0, 0, 0);
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client.SendLostItem((byte)pickRandomItem);
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}
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}
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break;
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break;
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}
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}
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