Add Item Function
Ich bin immer noch blöd
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@@ -210,7 +210,7 @@ public class PlayablePlayer : Player
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AddCoins(-3);
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break;
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case 2: //pinkes Feld
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int randyPinkField = Random.Range(2, 2);
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int randyPinkField = Random.Range(3, 3);
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int tempCurrentItems = -1;
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switch (randyPinkField)
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{
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@@ -227,7 +227,6 @@ public class PlayablePlayer : Player
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case 3:
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int tempAddItem = Random.Range(0, 2);
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AddItem(client.items[tempAddItem]);
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client.SendBuyItem(client.items[tempAddItem]);
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break;
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case 4:
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for (int i = 0; i < items.Length; i++)
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