Add Item Function

Ich bin immer noch blöd
This commit is contained in:
AliIbnAbiTalib
2023-04-11 14:31:09 +02:00
parent 7afaec5aa4
commit 7f577bb14a
2 changed files with 1 additions and 3 deletions
-1
View File
@@ -5,7 +5,6 @@
</component> </component>
<component name="ChangeListManager"> <component name="ChangeListManager">
<list default="true" id="f0abe486-ee58-49bd-ad63-04a8b3fc78ec" name="Changes" comment=""> <list default="true" id="f0abe486-ee58-49bd-ad63-04a8b3fc78ec" name="Changes" comment="">
<change beforePath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" afterDir="false" /> <change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" afterDir="false" />
</list> </list>
<option name="SHOW_DIALOG" value="false" /> <option name="SHOW_DIALOG" value="false" />
@@ -210,7 +210,7 @@ public class PlayablePlayer : Player
AddCoins(-3); AddCoins(-3);
break; break;
case 2: //pinkes Feld case 2: //pinkes Feld
int randyPinkField = Random.Range(2, 2); int randyPinkField = Random.Range(3, 3);
int tempCurrentItems = -1; int tempCurrentItems = -1;
switch (randyPinkField) switch (randyPinkField)
{ {
@@ -227,7 +227,6 @@ public class PlayablePlayer : Player
case 3: case 3:
int tempAddItem = Random.Range(0, 2); int tempAddItem = Random.Range(0, 2);
AddItem(client.items[tempAddItem]); AddItem(client.items[tempAddItem]);
client.SendBuyItem(client.items[tempAddItem]);
break; break;
case 4: case 4:
for (int i = 0; i < items.Length; i++) for (int i = 0; i < items.Length; i++)