Add Item Function
Ich bin immer noch blöd
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@@ -5,7 +5,6 @@
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</component>
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</component>
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<component name="ChangeListManager">
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<component name="ChangeListManager">
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<list default="true" id="f0abe486-ee58-49bd-ad63-04a8b3fc78ec" name="Changes" comment="">
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<list default="true" id="f0abe486-ee58-49bd-ad63-04a8b3fc78ec" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" afterDir="false" />
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</list>
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="SHOW_DIALOG" value="false" />
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@@ -210,7 +210,7 @@ public class PlayablePlayer : Player
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AddCoins(-3);
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AddCoins(-3);
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break;
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break;
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case 2: //pinkes Feld
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case 2: //pinkes Feld
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int randyPinkField = Random.Range(2, 2);
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int randyPinkField = Random.Range(3, 3);
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int tempCurrentItems = -1;
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int tempCurrentItems = -1;
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switch (randyPinkField)
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switch (randyPinkField)
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{
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{
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@@ -227,7 +227,6 @@ public class PlayablePlayer : Player
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case 3:
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case 3:
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int tempAddItem = Random.Range(0, 2);
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int tempAddItem = Random.Range(0, 2);
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AddItem(client.items[tempAddItem]);
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AddItem(client.items[tempAddItem]);
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client.SendBuyItem(client.items[tempAddItem]);
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break;
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break;
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case 4:
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case 4:
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for (int i = 0; i < items.Length; i++)
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for (int i = 0; i < items.Length; i++)
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