Fixed an animation bug

This commit is contained in:
brausjonas
2023-04-16 18:48:31 +02:00
parent 98fce52072
commit 89c88b4e04
3 changed files with 24 additions and 16 deletions
@@ -51,17 +51,17 @@ public class NoPlayablePlayer : Player
private void Update()
{
// //Animation Control
if (Vector3.Distance(transform.position, lastPosAnim) > 0f)
{
animator.SetInteger("value", 1);
}
else if (jumpRequest)
//Animation Control
if (jumpRequest)
{
jumpRequest = false;
animator.SetInteger("value", 2);
lastTimeDoneIdleAction = Time.time;
}
else if (Vector3.Distance(transform.position, lastPosAnim) > 0)
{
animator.SetInteger("value", 1);
}
else if (Time.time - lastTimeDoneIdleAction > idleActionDelay)
{
lastTimeDoneIdleAction = Time.time;