TestPush
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@@ -5,6 +5,9 @@
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</component>
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</component>
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<component name="ChangeListManager">
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<component name="ChangeListManager">
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<list default="true" id="f0abe486-ee58-49bd-ad63-04a8b3fc78ec" name="Changes" comment="">
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<list default="true" id="f0abe486-ee58-49bd-ad63-04a8b3fc78ec" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Client.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Client.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/NoPlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/NoPlayablePlayer.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" afterDir="false" />
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</list>
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="SHOW_DIALOG" value="false" />
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@@ -196,6 +196,7 @@ public class Client : MonoBehaviour
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NoPlayablePlayer script = player.AddComponent<NoPlayablePlayer>();
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NoPlayablePlayer script = player.AddComponent<NoPlayablePlayer>();
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players[job.data[5]] = script;
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players[job.data[5]] = script;
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script.client = this;
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script.nextField = nextField;
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script.nextField = nextField;
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script.dice = dice;
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script.dice = dice;
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script.camera = cam;
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script.camera = cam;
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@@ -14,6 +14,7 @@ public class NoPlayablePlayer : Player
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private float speed = 5;
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private float speed = 5;
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private float interPol = 0;
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private float interPol = 0;
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private int wurfelZahl = 0;
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private int wurfelZahl = 0;
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public Client client;
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private bool wait = false;
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private bool wait = false;
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private bool lastActivated = false;
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private bool lastActivated = false;
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@@ -38,6 +39,7 @@ public class NoPlayablePlayer : Player
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activated = false;
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activated = false;
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diceScript = dice.GetComponent<Dice>();
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diceScript = dice.GetComponent<Dice>();
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AddItem(client.items[1]);
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}
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}
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private void Start()
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private void Start()
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@@ -49,6 +49,8 @@ public class PlayablePlayer : Player
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diceScript = dice.GetComponent<Dice>();
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diceScript = dice.GetComponent<Dice>();
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instance = this;
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instance = this;
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AddItem(client.items[1]);
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}
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}
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public static PlayablePlayer GetCurrentInstance()
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public static PlayablePlayer GetCurrentInstance()
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