From 8b50a59a0e4e217a033e4b415d17f8990fe91ae9 Mon Sep 17 00:00:00 2001 From: brausjonas <47791011+jonasbraus@users.noreply.github.com> Date: Thu, 23 Mar 2023 22:31:45 +0100 Subject: [PATCH] Delete Definitions.txt --- Definitions.txt | 71 ------------------------------------------------- 1 file changed, 71 deletions(-) delete mode 100644 Definitions.txt diff --git a/Definitions.txt b/Definitions.txt deleted file mode 100644 index f13b05d..0000000 --- a/Definitions.txt +++ /dev/null @@ -1,71 +0,0 @@ -Field Definitions: - 0: Get Coins Field - 1: Loose Coins Field - 2: LuckyField - 3: ItemFIeld - 4: UnluckyField - 5: VSField - 6: EventField - -Inital Game Definitions (Server): - Get Room Code: - Client -> Server - Server -> Client - [2, ...] - Join Room Code: - Client -> Server - First Message: - [1, ...] - Second Message: - [Room Code in Ascii] - Third Message: - [Name] - -Game Run Definitions (Room Server): - TimeoutCheck: - [126, ...] (10 minute timeout checked every 10 seconds) Room and Clients - - Rolled: - Client -> Server: - [3, number, ...] - Server -> Client: - [3, playerID, number, ...] - - PathSelection: - Client -> Server: - [4, directionID, ...] - Server -> Client: - [4, playerID, directionID, ...] - - FinishMovingEvent: - Client -> Server - [5, ...] - Server -> Client - [2, nextPlayerID, ...] (Player Activation event) - - DeleteRoomCall: - [0, ...] - - LocalPlayerCreateEvent: - Server -> Client - [1, playable/dummy, startPosition.3.] 1 = playable !1 = dummy - - TransferNameDistrubutor: - Server -> Client - [5, playerID, name.8.] - - CoinFieldAction: - Client -> Server - [6, 0/1, ...] 0=get 1=loose - Server -> Client - [6, playerID, 0/1, ...] - - ItemShopStopAction: - Client -> Server - [7, ...] - Server -> Client - [7, PlayerID, ...] - - - - \ No newline at end of file