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@@ -357,7 +357,6 @@ public class PlayablePlayer : Player
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activeItem = items[index].type;
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imageCurrentItem.sprite = items[index].sprite;
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imageCurrentItem.color = new Color(1, 1, 1, 1);
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items[index] = null;
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itemInfoImages[index].color = new Color(0, 0, 0, 0);
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client.SendActiveItem((byte)index);
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if (items[index].type == Item.Type.Trap)
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@@ -367,5 +366,6 @@ public class PlayablePlayer : Player
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temp.transform.position = currentField.transform.position + (Vector3.up / 2);
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activeItem = Item.Type.None;
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}
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items[index] = null;
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}
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}
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