diff --git a/FlufflParty/.idea/.idea.FlufflParty/.idea/workspace.xml b/FlufflParty/.idea/.idea.FlufflParty/.idea/workspace.xml
index 97173aa..c4276e8 100644
--- a/FlufflParty/.idea/.idea.FlufflParty/.idea/workspace.xml
+++ b/FlufflParty/.idea/.idea.FlufflParty/.idea/workspace.xml
@@ -165,7 +165,7 @@
-
+
diff --git a/FlufflParty/Assets/Scenes/WesternMap.unity b/FlufflParty/Assets/Scenes/WesternMap.unity
index 206bb1a..7a39053 100644
--- a/FlufflParty/Assets/Scenes/WesternMap.unity
+++ b/FlufflParty/Assets/Scenes/WesternMap.unity
@@ -1298,8 +1298,8 @@ ParticleSystem:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
- time: 0.008106232
- value: 0.689188
+ time: 0
+ value: 0.14864922
inSlope: 0
outSlope: 0
tangentMode: 0
@@ -1307,8 +1307,8 @@ ParticleSystem:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.57541054
- value: 0.4783156
+ time: 0.57811135
+ value: 0.3161528
inSlope: -0.19598381
outSlope: -0.19598381
tangentMode: 0
@@ -1317,7 +1317,7 @@ ParticleSystem:
outWeight: 0.33333334
- serializedVersion: 3
time: 1
- value: 0.43243706
+ value: 0.25676262
inSlope: -0.11902377
outSlope: -0.11902377
tangentMode: 0
@@ -7855,8 +7855,8 @@ ParticleSystem:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
- time: 0.008106232
- value: 0.689188
+ time: 0
+ value: 0.14864922
inSlope: 0
outSlope: 0
tangentMode: 0
@@ -7864,8 +7864,8 @@ ParticleSystem:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.57541054
- value: 0.4783156
+ time: 0.57811135
+ value: 0.3161528
inSlope: -0.19598381
outSlope: -0.19598381
tangentMode: 0
@@ -7874,7 +7874,7 @@ ParticleSystem:
outWeight: 0.33333334
- serializedVersion: 3
time: 1
- value: 0.43243706
+ value: 0.25676262
inSlope: -0.11902377
outSlope: -0.11902377
tangentMode: 0
@@ -15703,8 +15703,8 @@ ParticleSystem:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
- time: 0.008106232
- value: 0.689188
+ time: 0
+ value: 0.14864922
inSlope: 0
outSlope: 0
tangentMode: 0
@@ -15712,8 +15712,8 @@ ParticleSystem:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.57541054
- value: 0.4783156
+ time: 0.57811135
+ value: 0.3161528
inSlope: -0.19598381
outSlope: -0.19598381
tangentMode: 0
@@ -15722,7 +15722,7 @@ ParticleSystem:
outWeight: 0.33333334
- serializedVersion: 3
time: 1
- value: 0.43243706
+ value: 0.25676262
inSlope: -0.11902377
outSlope: -0.11902377
tangentMode: 0
@@ -29023,8 +29023,8 @@ ParticleSystem:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
- time: 0.008106232
- value: 0.689188
+ time: 0
+ value: 0.14864922
inSlope: 0
outSlope: 0
tangentMode: 0
@@ -29032,8 +29032,8 @@ ParticleSystem:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.57541054
- value: 0.4783156
+ time: 0.57811135
+ value: 0.3161528
inSlope: -0.19598381
outSlope: -0.19598381
tangentMode: 0
@@ -29042,7 +29042,7 @@ ParticleSystem:
outWeight: 0.33333334
- serializedVersion: 3
time: 1
- value: 0.43243706
+ value: 0.25676262
inSlope: -0.11902377
outSlope: -0.11902377
tangentMode: 0
@@ -38995,8 +38995,8 @@ ParticleSystem:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
- time: 0.008106232
- value: 0.689188
+ time: 0
+ value: 0.14864922
inSlope: 0
outSlope: 0
tangentMode: 0
@@ -39004,8 +39004,8 @@ ParticleSystem:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.57541054
- value: 0.4783156
+ time: 0.57811135
+ value: 0.3161528
inSlope: -0.19598381
outSlope: -0.19598381
tangentMode: 0
@@ -39014,7 +39014,7 @@ ParticleSystem:
outWeight: 0.33333334
- serializedVersion: 3
time: 1
- value: 0.43243706
+ value: 0.25676262
inSlope: -0.11902377
outSlope: -0.11902377
tangentMode: 0
@@ -46502,8 +46502,8 @@ ParticleSystem:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
- time: 0.008106232
- value: 0.689188
+ time: 0
+ value: 0.14864922
inSlope: 0
outSlope: 0
tangentMode: 0
@@ -46511,8 +46511,8 @@ ParticleSystem:
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
- time: 0.57541054
- value: 0.4783156
+ time: 0.57811135
+ value: 0.3161528
inSlope: -0.19598381
outSlope: -0.19598381
tangentMode: 0
@@ -46521,7 +46521,7 @@ ParticleSystem:
outWeight: 0.33333334
- serializedVersion: 3
time: 1
- value: 0.43243706
+ value: 0.25676262
inSlope: -0.11902377
outSlope: -0.11902377
tangentMode: 0
diff --git a/FlufflParty/Assets/Scripts/Client.cs b/FlufflParty/Assets/Scripts/Client.cs
index 33f39e4..7236f29 100644
--- a/FlufflParty/Assets/Scripts/Client.cs
+++ b/FlufflParty/Assets/Scripts/Client.cs
@@ -9,6 +9,7 @@ using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
+using Random = UnityEngine.Random;
public class Client : MonoBehaviour
{
@@ -290,6 +291,44 @@ public class Client : MonoBehaviour
}
players[job.data[3]].AddCoins(amount);
break;
+ case 14:
+ int type = job.data[9];
+ RandomRotator rotator = uiHandler.rotator.GetComponent();
+ switch (type)
+ {
+ case 0:
+
+ for (int i = 0; i < 4; i++)
+ {
+ int option = job.data[i + 1];
+ int value = job.data[i + 5];
+
+ switch (option)
+ {
+ case 0:
+ rotator.SetOptionsText(i, value + " Coins");
+ break;
+ case 1:
+ rotator.SetOptionsText(i, "-" + value + " Coins");
+ break;
+ case 2:
+ rotator.SetOptionsText(i, "Random Item");
+ break;
+ }
+ }
+
+ break;
+ }
+
+ uiHandler.ActivateRotator();
+ rotator.StartRandom();
+ break;
+ case 15:
+ RandomRotator rotator2 = uiHandler.rotator.GetComponent();
+ rotator2.Stop(job.data[1]);
+ Invoke("ActivateLayout1", 3.5f);
+ break;
+
case 126:
stream.Write(new byte[]{126, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 0, 10);
break;
@@ -301,6 +340,11 @@ public class Client : MonoBehaviour
}
}
+ private void ActivateLayout1()
+ {
+ uiHandler.ActivateLayout1();
+ }
+
private void Activate(int player)
{
for (int i = 0; i < players.Length; i++)
@@ -402,9 +446,33 @@ public class Client : MonoBehaviour
if (amount < 0)
{
isPositive = 0;
+ amount *= -1;
}
stream.Write(new byte[]{13, isPositive, (byte)amount, 0, 0, 0, 0, 0, 0, 0});
}
+
+ /*
+ * OPT:
+ * 0 = Get Coins
+ * 1 = Loose Coins
+ * 2 = Get Item (Random)
+ * 3 = Loose Item (Random)
+ *
+ * VAL:
+ * value of each option (not needed = 0)
+ *
+ * TYPE:
+ * 0 = Pink Field
+ */
+ public void SendStartRotator(int opt1, int opt2, int opt3, int opt4, int val1, int val2, int val3, int val4, int type)
+ {
+ stream.Write(new byte[]{14, (byte)opt1, (byte)opt2, (byte)opt3, (byte)opt4, (byte)val1, (byte)val2, (byte)val3, (byte)val4, (byte)type});
+ }
+
+ public void SendStopRotator(int stopIndex)
+ {
+ stream.Write(new byte[]{15, (byte)stopIndex, 0, 0, 0, 0, 0, 0, 0, 0});
+ }
}
\ No newline at end of file
diff --git a/FlufflParty/Assets/Scripts/Players/PlayablePlayer.cs b/FlufflParty/Assets/Scripts/Players/PlayablePlayer.cs
index 7ef216d..eb94923 100644
--- a/FlufflParty/Assets/Scripts/Players/PlayablePlayer.cs
+++ b/FlufflParty/Assets/Scripts/Players/PlayablePlayer.cs
@@ -270,7 +270,8 @@ public class PlayablePlayer : Player
rotator.SetOptionsText(3, "Random Item");
rotator.StartRandom();
-
+ client.SendStartRotator(0, 0, 1, 2, randCoins1, randCoins2, -randCoins3, 0, 0);
+
int randomOption = Random.Range(0, 4);
switch (randomOption)
{
@@ -489,6 +490,7 @@ public class PlayablePlayer : Player
private void StopRotator()
{
+ client.SendStopRotator(rotatorStopIndex);
rotator.Stop(rotatorStopIndex);
}
}
\ No newline at end of file
diff --git a/FlufflParty/Assets/Scripts/RandomRotator.cs b/FlufflParty/Assets/Scripts/RandomRotator.cs
index 3b0371e..30eb596 100644
--- a/FlufflParty/Assets/Scripts/RandomRotator.cs
+++ b/FlufflParty/Assets/Scripts/RandomRotator.cs
@@ -14,6 +14,7 @@ public class RandomRotator : MonoBehaviour
private float lastTimeSwitched = 0;
private int stopIndex = 0;
public UIHandler uiHandler;
+ private bool ended = false;
public void SetOptionsText(int index, string text)
{
@@ -45,31 +46,35 @@ public class RandomRotator : MonoBehaviour
lastTimeSwitched = Time.time;
ColorOption(currentIndex);
currentIndex++;
- if (currentIndex > options.Length)
+ if (currentIndex >= options.Length)
{
currentIndex = 0;
}
}
}
- else
+ else if(!ended)
{
if (currentIndex != stopIndex)
{
if (Time.time - lastTimeSwitched > slowDown)
{
- slowDown += 0.2f;
+ slowDown += 0.05f;
lastTimeSwitched = Time.time;
ColorOption(currentIndex);
currentIndex++;
- if (currentIndex > options.Length)
+ if (currentIndex >= options.Length)
{
currentIndex = 0;
}
}
}
- else
+ if(currentIndex == stopIndex)
{
- ColorOption(stopIndex);
+ if (Time.time - lastTimeSwitched > slowDown)
+ {
+ ColorOption(stopIndex);
+ ended = true;
+ }
}
}
}
@@ -78,6 +83,7 @@ public class RandomRotator : MonoBehaviour
{
lastTimeSwitched = Time.time;
started = true;
+ ended = false;
}
public void Stop(int index)
diff --git a/Server/.idea/workspace.xml b/Server/.idea/workspace.xml
index 032a810..beb32c6 100644
--- a/Server/.idea/workspace.xml
+++ b/Server/.idea/workspace.xml
@@ -101,7 +101,7 @@
-
+
diff --git a/Server/out/artifacts/Server_jar/Server.jar b/Server/out/artifacts/Server_jar/Server.jar
index ba6c662..931320b 100644
Binary files a/Server/out/artifacts/Server_jar/Server.jar and b/Server/out/artifacts/Server_jar/Server.jar differ
diff --git a/Server/out/production/Server/Room$1.class b/Server/out/production/Server/Room$1.class
index 8157780..41d71ac 100644
Binary files a/Server/out/production/Server/Room$1.class and b/Server/out/production/Server/Room$1.class differ
diff --git a/Server/out/production/Server/Room.class b/Server/out/production/Server/Room.class
index 1dc3fa8..d38ec0c 100644
Binary files a/Server/out/production/Server/Room.class and b/Server/out/production/Server/Room.class differ
diff --git a/Server/src/Room.java b/Server/src/Room.java
index 24c6870..6caea90 100644
--- a/Server/src/Room.java
+++ b/Server/src/Room.java
@@ -11,8 +11,7 @@ import java.util.TimerTask;
/**
* this class handels all operations / syncs performed in a single room
*/
-public class Room
-{
+public class Room {
//tells how many clients can connect to a room
public Client[] players = new Client[2];
//the array of players start positions
@@ -32,8 +31,7 @@ public class Room
private int currentPlayer = 0;
- public Room(String roomCode, Server server)
- {
+ public Room(String roomCode, Server server) {
this.roomCode = roomCode;
startPositions = new Vector3[4];
@@ -49,17 +47,15 @@ public class Room
/**
* Adds a Client to the game (on new player joined the room)
+ *
* @param client
*/
- public void addClient(Client client)
- {
+ public void addClient(Client client) {
//loops through all players existing and sends the needed information
- for (int i = 0; i < players.length; i++)
- {
+ for (int i = 0; i < players.length; i++) {
//places the new joined player in the next free slot
- if (players[i] == null)
- {
+ if (players[i] == null) {
players[i] = client;
playerCount++;
@@ -67,42 +63,32 @@ public class Room
System.out.println(client.name.replace(" ", "") + " joined room " + roomCode + " successfully as player " + i);
//creates a thread for the connection with the joined player
- Thread t = new Thread(new Runnable()
- {
+ Thread t = new Thread(new Runnable() {
@Override
- public void run()
- {
+ public void run() {
//assignes a player id
int player = playerCount - 1;
DataInputStream input = null;
- try
- {
+ try {
//tries to get the input stream (TCP)
input = new DataInputStream(players[player].socket.getInputStream());
- } catch (IOException e)
- {
+ } catch (IOException e) {
server.deleteRoom(roomCode);
}
- for(int i = 0; i < players.length; i++)
- {
- if(players[i] != null)
- {
- try
- {
- players[i].output.write(new byte[]{11, (byte)playerCount, 0, 0, 0, 0, 0, 0, 0, 0});
- } catch (IOException e)
- {
+ for (int i = 0; i < players.length; i++) {
+ if (players[i] != null) {
+ try {
+ players[i].output.write(new byte[]{11, (byte) playerCount, 0, 0, 0, 0, 0, 0, 0, 0});
+ } catch (IOException e) {
}
}
}
- while (true)
- {
- try
- {
+ while (true) {
+ try {
//this is a buffer for all data being received by the player
byte[] readData = new byte[10];
@@ -120,18 +106,15 @@ public class Room
----------------------------------------
*/
//Checks which action (array[0]) is received
- switch (readData[0])
- {
+ switch (readData[0]) {
/**
* //spieler hat gewürfelt
*/
case 3:
- for (int i = 0; i < players.length; i++)
- {
+ for (int i = 0; i < players.length; i++) {
//sync to all OTHER players
- if (i != player)
- {
+ if (i != player) {
//!!data processing!!
//----------------------------action---player-------rolled number----free space--------
players[i].output.write(new byte[]{3, (byte) player, readData[1], 0, 0, 0, 0, 0, 0, 0});
@@ -142,12 +125,10 @@ public class Room
* //pfeil wurde ausgewählt
*/
case 4:
- for (int i = 0; i < players.length; i++)
- {
+ for (int i = 0; i < players.length; i++) {
//!!data processing!!
//sync to all OTHER players
- if (i != player)
- {
+ if (i != player) {
//-------------------------------action----player-----arrow index--------free space-----
players[i].output.write(new byte[]{4, (byte) player, readData[1], 0, 0, 0, 0, 0, 0, 0});
}
@@ -160,13 +141,11 @@ public class Room
case 5:
//calculate the next player
currentPlayer++;
- if (currentPlayer >= players.length)
- {
+ if (currentPlayer >= players.length) {
currentPlayer = 0;
}
//sync the activation of the current player to ALL clients
- for (int i = 0; i < players.length; i++)
- {
+ for (int i = 0; i < players.length; i++) {
//!!data processing!!
//----------------------------action--------the next player-----------free space------
players[i].output.write(new byte[]{2, (byte) currentPlayer, 0, 0, 0, 0, 0, 0, 0, 0});
@@ -177,14 +156,12 @@ public class Room
* //Es wurde auf ein CoinField getreten (Rot oder Blau)
*/
case 6:
- for (int i = 0; i < players.length; i++)
- {
+ for (int i = 0; i < players.length; i++) {
//sync to OTHER players
- if (i != player)
- {
+ if (i != player) {
//!!data processing!!
//-----------------------------action--player-------losse or get------------free space--
- players[i].output.write(new byte[]{6, (byte)player, readData[1], 0, 0, 0, 0, 0, 0, 0});
+ players[i].output.write(new byte[]{6, (byte) player, readData[1], 0, 0, 0, 0, 0, 0, 0});
}
}
break;
@@ -194,25 +171,22 @@ public class Room
*/
case 7:
//sync to ALL players
- for (int i = 0; i < players.length; i++)
- {
+ for (int i = 0; i < players.length; i++) {
//!!simple sync!!
//------------------------------action---player---------free space--------
- players[i].output.write(new byte[]{7, (byte)player, 0, 0, 0, 0, 0, 0, 0, 0});
+ players[i].output.write(new byte[]{7, (byte) player, 0, 0, 0, 0, 0, 0, 0, 0});
}
break;
/**
* //Spieler hat einen Stern gekauft
*/
case 8:
- for (int i = 0; i < players.length; i++)
- {
+ for (int i = 0; i < players.length; i++) {
//!!simple sync!!
//sync to OTHER players
- if (i != player)
- {
+ if (i != player) {
//-----------------------------action----player----------free space------
- players[i].output.write(new byte[]{8, (byte)player, 0, 0, 0, 0, 0, 0, 0, 0});
+ players[i].output.write(new byte[]{8, (byte) player, 0, 0, 0, 0, 0, 0, 0, 0});
}
}
break;
@@ -221,49 +195,53 @@ public class Room
* //Spieler hat ein Item Gekauft
*/
case 9:
- for (int i = 0; i < players.length; i++)
- {
+ for (int i = 0; i < players.length; i++) {
//Sync to OTHER players
- if (i != player)
- {
+ if (i != player) {
//!!data processing!!
//------------------------------action---player-------item ID--------free space--------
- players[i].output.write(new byte[]{9, (byte)player, readData[1], 0, 0, 0, 0, 0, 0, 0});
+ players[i].output.write(new byte[]{9, (byte) player, readData[1], 0, 0, 0, 0, 0, 0, 0});
}
}
break;
case 10:
- for (int i = 0; i < players.length; i++)
- {
+ for (int i = 0; i < players.length; i++) {
//Sync to OTHER players
- if (i != player)
- {
+ if (i != player) {
//!!data processing!!
//------------------------------action---player-------item index--------free space--------
- players[i].output.write(new byte[]{10, (byte)player, readData[1], 0, 0, 0, 0, 0, 0, 0});
+ players[i].output.write(new byte[]{10, (byte) player, readData[1], 0, 0, 0, 0, 0, 0, 0});
}
}
break;
case 12:
- for (int i = 0; i < players.length; i++)
- {
+ for (int i = 0; i < players.length; i++) {
//Sync to OTHER players
- if (i != player)
- {
+ if (i != player) {
//!!data processing!!
//------------------------------action---player-------item index--------free space--------
- players[i].output.write(new byte[]{12, (byte)player, readData[1], 0, 0, 0, 0, 0, 0, 0});
+ players[i].output.write(new byte[]{12, (byte) player, readData[1], 0, 0, 0, 0, 0, 0, 0});
}
}
break;
+ //Coins Sync
case 13:
- for (int i = 0; i < players.length; i++)
- {
+ for (int i = 0; i < players.length; i++) {
//Sync to OTHER players
- if (i != player)
- {
- players[i].output.write(new byte[]{13, readData[1], readData[2], (byte)player, 0, 0, 0, 0, 0, 0});
+ if (i != player) {
+ players[i].output.write(new byte[]{13, readData[1], readData[2], (byte) player, 0, 0, 0, 0, 0, 0});
+ }
+ }
+ break;
+
+ //Start Rotator AND stop Rotator
+ case 14: case 15:
+
+ for (int i = 0; i < players.length; i++) {
+ //Sync to OTHER players
+ if (i != player) {
+ players[i].output.write(readData);
}
}
break;
@@ -272,8 +250,7 @@ public class Room
break;
}
- } catch (IOException e)
- {
+ } catch (IOException e) {
//if something is crashing, the room is being deleted
server.deleteRoom(roomCode);
}
@@ -291,12 +268,9 @@ public class Room
}
//Make clients add all players to the world
- if (playerCount == players.length)
- {
- for (int j = 0; j < players.length; j++)
- {
- for (int k = 0; k < players.length; k++)
- {
+ if (playerCount == players.length) {
+ for (int j = 0; j < players.length; j++) {
+ for (int k = 0; k < players.length; k++) {
//0 1 create new player
//1 0 no playable player
//1 1 playable character
@@ -304,12 +278,10 @@ public class Room
//5 player index
//if the player should be playable
- if (j == k)
- {
- try
- {
+ if (j == k) {
+ try {
//sends the inital message to the player
- players[j].output.write(new byte[]{1, 1, (byte) startPositions[k].x, (byte) startPositions[k].y, (byte) startPositions[k].z, (byte) k, 0, 0, 0, (byte)players[k].characterID});
+ players[j].output.write(new byte[]{1, 1, (byte) startPositions[k].x, (byte) startPositions[k].y, (byte) startPositions[k].z, (byte) k, 0, 0, 0, (byte) players[k].characterID});
//sends the name of the player (ASCII encoding)............................................................................
byte[] name = players[k].name.substring(0, 8).getBytes(StandardCharsets.US_ASCII);
@@ -317,37 +289,31 @@ public class Room
send[0] = 5;
send[1] = (byte) k;
- for (int i = 2; i < send.length; i++)
- {
+ for (int i = 2; i < send.length; i++) {
send[i] = name[i - 2];
}
players[j].output.write(send);
//stop sending the name................................................................................
- } catch (IOException e)
- {
+ } catch (IOException e) {
server.deleteRoom(roomCode);
}
- }
+ }
//if the player should be a bot
- else
- {
- try
- {
- players[j].output.write(new byte[]{1, 0, (byte) startPositions[k].x, (byte) startPositions[k].y, (byte) startPositions[k].z, (byte) k, 0, 0, 0, (byte)players[k].characterID});
+ else {
+ try {
+ players[j].output.write(new byte[]{1, 0, (byte) startPositions[k].x, (byte) startPositions[k].y, (byte) startPositions[k].z, (byte) k, 0, 0, 0, (byte) players[k].characterID});
byte[] name = players[k].name.substring(0, 8).getBytes(StandardCharsets.US_ASCII);
byte[] send = new byte[10];
send[0] = 5;
send[1] = (byte) k;
- for (int i = 2; i < send.length; i++)
- {
+ for (int i = 2; i < send.length; i++) {
send[i] = name[i - 2];
}
players[j].output.write(send);
- } catch (IOException e)
- {
+ } catch (IOException e) {
server.deleteRoom(roomCode);
}
}
@@ -358,14 +324,11 @@ public class Room
//1 x, x = idx
//send the inital activation message
- try
- {
- for (Client c : players)
- {
+ try {
+ for (Client c : players) {
c.output.write(new byte[]{2, 0, 0, 0, 0, 0, 0, 0, 0, 0});
}
- } catch (IOException e)
- {
+ } catch (IOException e) {
server.deleteRoom(roomCode);
}
}
@@ -374,69 +337,53 @@ public class Room
/**
* Closes the room
*/
- public void closeRoom()
- {
+ public void closeRoom() {
//try to cick all the players (still connected) of the room
- try
- {
-
- if (players[0] != null)
- {
+ try {
+
+ if (players[0] != null) {
//127 is the action for room cick
players[0].output.write(new byte[]{127, 0, 0, 0, 0, 0, 0, 0, 0, 0});
players[0].close();
}
- } catch (Exception ex)
- {
+ } catch (Exception ex) {
}
- try
- {
- if (players[1] != null)
- {
+ try {
+ if (players[1] != null) {
players[1].output.write(new byte[]{127, 0, 0, 0, 0, 0, 0, 0, 0, 0});
players[1].close();
}
- } catch (Exception ex)
- {
+ } catch (Exception ex) {
}
- try
- {
- if (players[2] != null)
- {
+ try {
+ if (players[2] != null) {
players[2].output.write(new byte[]{127, 0, 0, 0, 0, 0, 0, 0, 0, 0});
players[2].close();
}
- } catch (Exception ex)
- {
+ } catch (Exception ex) {
}
- try
- {
- if (players[3] != null)
- {
+ try {
+ if (players[3] != null) {
players[3].output.write(new byte[]{127, 0, 0, 0, 0, 0, 0, 0, 0, 0});
players[3].close();
}
- } catch (Exception ex)
- {
+ } catch (Exception ex) {
}
//try to close all open threads (not crashed yet)
- for (int i = 0; i < threads.size(); i++)
- {
- try
- {
+ for (int i = 0; i < threads.size(); i++) {
+ try {
threads.get(i).interrupt();
System.out.println("thread " + threads.get(i).getName() + " stopped!");
- } catch (Exception e)
- {
+ } catch (Exception e) {
}
}